Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Multiple Shaders

Author
Message
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 29th May 2010 14:14
Hey guys. I was wondering if it is possible to apply multiple shaders to an item. For example, I would like to use normal mapping on Bond1's TV, while also having the animations work as well. If you guys could get back to me on this matter it would be most appreciated.

Arenas

SikaSina Games
17
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 29th May 2010 14:16
He tells you how to do it here . If the normal map doesn't work, I think you may need to edit the shader file.

-SSG

--=. ,=--
"Death is a surprise party. Unless, of course...you're already dead on the inside." - John Kramer, SAW III
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 29th May 2010 14:57
I mean to have two shaders at once Not to mess about with the animated shader The problem is that there is only one effect entry option. This means i need to edit the FPI, and im not sure what code to add in

SikaSina Games
17
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 29th May 2010 15:05
I don't think that's possible, no sorry. I don't even think Unity or other packages support multiple shaders on one object, I'm not sure. On the segments, there is a shader condition for each part (seg16 etc.) but I doubt that it'll work with entities.

-SSG

--=. ,=--
"Death is a surprise party. Unless, of course...you're already dead on the inside." - John Kramer, SAW III
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 29th May 2010 16:25
Okay Thanks anyways then

DO you know whether an object needs to be static or dynamic to have the normal map applied?

SikaSina Games
17
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 29th May 2010 17:01 Edited at: 29th May 2010 17:01
I think some static objects work with shaders, others don't. I haven't used X9 for a while so it's hard for me to say, but I think Bond1's shaders might work on static entities .

-SSG

--=. ,=--
"Death is a surprise party. Unless, of course...you're already dead on the inside." - John Kramer, SAW III

Login to post a reply

Server time is: 2025-06-05 19:31:08
Your offset time is: 2025-06-05 19:31:08