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Dark GDK / Car Race Drive

Author
Message
MehdiCan
14
Years of Service
User Offline
Joined: 29th May 2010
Location:
Posted: 29th May 2010 15:41
How can I improve the handling. I would like it accelerates and brakes better.

Who can help me?

haliop
User Banned
Posted: 29th May 2010 20:59
what is the calculation for geschw ?
Matty H
15
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 29th May 2010 23:17
For more realistic physics take a look at this:

Vehicles with Fulcrum physics

If thats more than you need then take a look at this command:

Quote: "dbCurveValue
This command will return an auto-interpolated value based on a given speed. This command will gradually move a number from its current value to a destination value at a certain speed. This command can be used to create the technique of controlling a cars velocity as it breaks to a halt.

Syntax
float dbCurveValue ( float fDestination, float fCurve, float fSpeed ) "


MehdiCan
14
Years of Service
User Offline
Joined: 29th May 2010
Location:
Posted: 30th May 2010 14:20
Thank you very much that's great.

Maybe can you help me with the collison in a terian i have try with SC_Collison but i couldn't do it

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