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FPSC Classic Models and Media / upcoming FREE segment pack - {full bond1 shader support}

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Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 29th May 2010 19:32
hello, recently i posted a small entity pack which drew little attention so i'm gonna try again with a segment pack that i've been working on since bond1 released the free segment shader, all the following segments have full support for the shader and i'll be posting them, unless there's any protest later once they are all finished here are some which i have completed so far, also a few are recycled from my mix 'n match pack, so tell me what you think





Zay
15
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 29th May 2010 19:47
Very nice I especially like the third one!
DarkJames
15
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Joined: 11th Aug 2009
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Posted: 29th May 2010 19:54
Can i help?
send me an email
with the textures you havent gave maps

Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 29th May 2010 20:01
coltfang@

thanks for the offer, sent you an email

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 29th May 2010 20:03
incredibe work, I can;t wait for these.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
michael x
16
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 29th May 2010 20:07
@mazz426
if you could help me out with the static entity it would be greatly appreciate. this is my problem


more than what meets the eye

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Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 29th May 2010 20:09
michal x@

already responded to you on bond1's thread but i'll paste the response in here incase you don't see the other:
Quote: "
are you creating you own normal and illumination maps that are in the same directory as the diffuse texture? if you just make the following files _D, _D2, _N, _I and place them all in the same directory it should work fine, i've found that if you don't do this you'll recieve a bunch of errors, like only half of the model having the shader acctually affect it or your issue. so if you haven't made any of the listed texture types then there's your issue"


michael x
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Location: Cybertron
Posted: 29th May 2010 20:18
ya sorry about that. but I did the textures D,D2,N,I and I still get that error. for some reason it picks up the segment textures.

more than what meets the eye
AbdulAhad
15
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Location: Karachi, Pakistan
Posted: 29th May 2010 21:10
First and third ones rock!! Can't wait for the release!

Abdul Ahad
Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 29th May 2010 21:15
michael x@

just had a thought, you're going to want to check your N and I maps, make sure they're the models and not the segments as it appears that the _N and _I files you're using are assotiated with the segments, do you know how to create _N and _I files for a model?

Bootlicker
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Joined: 29th Mar 2009
Location: Germany
Posted: 29th May 2010 21:37
wow, when these are released expect to see them in purity.


michael x
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Location: Cybertron
Posted: 29th May 2010 21:41
yes I know how to do that im good at using photoshop. but thanks for the help anyway. nevermind about this I need to more on. but great job on the segments.

more than what meets the eye
DarkJames
15
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Posted: 29th May 2010 22:03
the segs. are sent Mazz

The Grunge Guy
15
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Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 1st Jun 2010 03:38
I'm gonna bump this cause i think this is an amazing pack, i love the screenies, and if bond1 let you, you should sell this commercialy! I love it.

I hate this box, but hey it's there.....
..... It's still there.....
bond1
19
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Joined: 27th Oct 2005
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Posted: 1st Jun 2010 05:33
You don't need permission from me to sell it, just as long as you don't include the shader. And it looks very good by the way...

----------------------------------------
"bond1 - You see this name, you think dirty."
Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 1st Jun 2010 18:44
thanks guys, and thanks bond1, however it'll all be free, anyway heres a new floor i've been working on, didn't do much the last few days, just finished my exams, also this texture was done mainly from zbrush so tell me what you think


Mazz426
17
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Location: Edinburgh
Posted: 1st Jun 2010 20:22
heres another one i just finished, its meant ot be a really worn out concrete wall, mabey one thats seen a few fire fights...


Mazz426
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Location: Edinburgh
Posted: 2nd Jun 2010 15:35
heres another one, thought someone would post by now, onto triple posts


Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 3rd Jun 2010 03:00
The third one is the best! I love these stuff!


Heimo Vesa ROCKS!!!!!
AbdulAhad
15
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Location: Karachi, Pakistan
Posted: 3rd Jun 2010 10:42
The second one could be better if the texture is sharpened abit.

Overall Great work.

Abdul Ahad
Huncut1
14
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Posted: 23rd Jul 2010 23:05
How is the progress going Mazz?
Can't wait to get that
Mazz426
17
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Location: Edinburgh
Posted: 26th Jul 2010 14:22 Edited at: 26th Jul 2010 15:18
ahh sorry for the lack of updates, other things took over so i haven't managed to produce any other segments, for some reason i thought i'd already posted all of them on here but i haven't so here they are, for commercial and non-commercial use, if used commercially credit is required and i should be notified by email, have fun

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4125
17
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 26th Jul 2010 15:04
Theres a problem. Seems the segment itself is...well not there...
Attached a picture of the problem...Im going to guess the meshbank is missing I checked the .FPS files of the segments and its pointing to file that I do not have. Running Windows 7 x64, System Specs are on my seg, Running FPSC V1.17.005. Full shader effects is ON.

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard

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Mazz426
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Location: Edinburgh
Posted: 26th Jul 2010 15:13
ahh so sorry, i've update the last post, the ZIP now has the meshbank in it

4125
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Location: Bronx, New York
Posted: 26th Jul 2010 15:31 Edited at: 26th Jul 2010 15:31
Ok they work just fine. The only issue here is that doors doesn't seem to "cut thru them". Attached a shot of the problem.

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard

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Mazz426
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Location: Edinburgh
Posted: 26th Jul 2010 15:54 Edited at: 26th Jul 2010 15:55
4125@
thats wierd i just tested it out with every single door and i didn't get any issues, they worked perfectly, i don't know why its doing that
EDIT it looks to me like you've placed two doors, one dynamic one static

4125
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Location: Bronx, New York
Posted: 26th Jul 2010 17:52 Edited at: 26th Jul 2010 17:55
nope. the second door was already there. I only placed 1 Door. don't know exaclty how that happened.

EDIT: Don't Know how but its fixed. I guess i did placed a 2nd door. But i could've sworn i only placed 1 door. oh well. the segments are fantastic! Keep It up Man.

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
Metal Devil123
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Location: Suomi, Finland
Posted: 27th Jul 2010 07:33
Thanks!

Braden 713
17
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Joined: 3rd Aug 2007
Location: Canada
Posted: 27th Jul 2010 07:53
Thanks a lot for these man, they'll surely come in handy and the quality is top-notch

Cheers.

Life would be much easier if I had the source code.
AbdulAhad
15
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 27th Jul 2010 07:55
Thanks man!!

Abdul Ahad
Scope
17
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Joined: 14th Nov 2007
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Posted: 27th Jul 2010 12:26
Thanks for the download.Excellent work.
Scope.

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