I have a model of a level with terrain and houses and all those goodies. I can get it to load into fpsc as an entity no problem, totaly scaled. Here is my problem. I cant walk on it. If i set it to static object its invisable and when its dynamic you just seem to fall through it. What I did was set it to appear with no gravity, and it disapears when static. Any advice on how to do this the right way I have been at it for a good 2 hours now just tryin this and that.
for my stage entity
;header
desc = stage
;ai
aiinit = appearnogravity.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = stage.x
offy = 0
scale = 500
fixnewy = 0
;visualinfo
textured = stage.dds
effect =
;identity details
isweapon = 0
isammo = 0
;specific data
quantity = 0