Hi,
well, I could not get it to work. Even know I have had FPS for 5 years now, I have never used it. So I most likely doing something wrong.
1. I made a prop in lightwave 9.
2. I converted it to a .X file.
3. I used fragmotion to vertex animation.
4. I then made the FPI file and put it in the scripbank.
5. I then loaded the .x file in to FPSC entitybank with tool box.
6. I then opened FPSC and loaded my entity prop.
7. I then right clicked on the prop and changed the main scrip to
the prop scrip and made it static no.
8. then i compiled it.
Now your model i loaded in FPSC with toolbox a an entity. and I put the file you sent with it i put in the folder with it.
like I said i used DBP four 3 three years the moved on to 3D gameStudio. what I want to do now is make some models and maps for FPSC.
seeing it works for you I must be doing something wrong.
renny
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