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FPSC Classic Models and Media / FREE! Brushed Metal Segment! (attempt)

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JaredxD
15
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 31st May 2010 11:52 Edited at: 1st Jun 2010 09:42
Hey guys,
Here is a FREE segment I made.
it's pretty average, but it might suit some of your game needs!

Instructions:
Copy or extract the folder "Brushed Metal Room" to you're segments>user folder.
(if you don't have a "user" folder in your segment folder, create one.
Then that should be it!!

License:
Can:
Use in commercial/non-commercial projects. Credit isn't necessary.

Can't:
Sell/give this segment to any others individually or in a pack

Download: Attatched.
See next post for screenshot.

I will be uploading more better segments tomorrow probably, this is pretty much a test =]

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JaredxD
15
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 31st May 2010 11:53
Image:

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vortech
15
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 31st May 2010 16:12
Actually it's not so good. Tro to sharpen it.
And yes, I read your post.

There is always hope somewhere.
JaredxD
15
Years of Service
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Joined: 13th Dec 2009
Location: Australia
Posted: 1st Jun 2010 09:45 Edited at: 1st Jun 2010 10:04
I realise that, but it might suit some peoples needs.

It's pretty much my first go of making a segment anyway

But thanks for the feedback anyway.
PW Productions
16
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 1st Jun 2010 18:45
Quote: "It's pretty much my first go of making a segment anyway"


You're still going to get criticism, whether you like it or not

Now, time for mine: Looks stretched, and the wall isn't seamless. Add more variation, have fun with it. Take a look at what I did real quick to your segment (note that I didn't focus on the flow of the texture at all. What I mean by this is that it's seamless, but it still doesn't look good when used repetively, I just did it for a quick example):





See what I mean? Add more variation, and work on getting it seamless

Cheers

-PwP-

Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Jun 2010 18:54
@ pwp-

I can make that seamless if you want!

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
PW Productions
16
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 1st Jun 2010 19:10
It's Jared's though. Up to him.

JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 1st Jun 2010 20:01
I'd suggest using Motion Brush in Paint.Net at the same angle as the current textures to make it more 'realistic'.

JaredxD
15
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 2nd Jun 2010 13:15
Ok guys, thanks for all the comments, and pw productions and bugsy, do what ya's want with it

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