Quote: "But its true, I have seen too many multi-page threads where people where announcing professional quality and breathtaking features that ended up in something like: "Every time I try to build the demo game the stupid engine crashes. Sorry, but I have to give up my project""
I see where you're coming from, but what are you trying to say with this statement?
Build errors can be completely beyond our control. It's nothing to get annoyed at the creator over - think of how THEY feel. I have tried several times to make games (none were posted on the forum) only to have months of work ruined by build errors which just can't seem to be fixed. Trust me, it's not pleasant. Yet, why should anyone scrap their ambitious ideas? If we all made safe games with basic gameplay mechanics and no new features, FPSC wouldn't move forward.
And why are we even talking about build errors? This thread isn't multipage, no breath-taking features have been announced and the creator has said himself: It's just a game. It's not a requirement that every aspect is 100% historically accurate because the creator has said nothing about commercial release. Retextured stock soldiers would probably do just fine.
Personally, I'd like more screens before we judge the quality of this game.