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Nilloc
15
Years of Service
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Joined: 14th Nov 2009
Location:
Posted: 4th Jun 2010 00:53
How do you normal map when ever i do and put it into fpsc it is part blue....thanks ahead of time

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vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 4th Jun 2010 13:21
1. First you have to get plugins/program that creates normal maps. 2. Then load texture what you want.
3. Then make normal map, AND remember make specular map too. Without it, your model wont work.

4. Name them to
*texture*_D.dds = default diffuse map
*texture*_D2.dds = detail diffuse map
*texture*_N.dds = normal map
*texture*_I.dds = specular map

5. Then use shader what you want. I suggest bonds new segment shader, or those shaders what comes with metro theather model pack.
6. Open fps/fpe file with notepad.
7. Then set texture patchs to correct. Like texturebank\scifi\wall\mywall_D2.dds that texture must be d2 texture or it wont work. (D work too)
8. Put shader patch to correct. Like effectbank\bump\bump.fx
9. Then open Fpscreator and put those thins to level and play.

Programs that I use.
Crazybump = for normal and specular( available 30 day trial with all functions.
Genetica = creating seamless texturess
Gimp/photoshop = creating textures.
Fps creator/UDK = use textures

Hope this helps.

~Vortex

There is always hope somewhere.
Nilloc
15
Years of Service
User Offline
Joined: 14th Nov 2009
Location:
Posted: 4th Jun 2010 21:02
Thanks il try this in a little

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