Quote: "She wont appear in the game with that amount of polies in the face. Nadia shouldnt be so many polies either. Your relying too much on the mesh, and not at all on the texture. If you had a great texture, you could have the same visual pleasure if Nadia was around 4000 polies.
RPGamer"
This model has already 60 000 polygons so of course it's not suited for ingame but for the cutscenes it could be useful. Of course if she appeared ingame I would make low polygon version of the model.
"I'm not sure if she's going to appear in the game" with this I mostly meant if the character is going to appear on the game at all or if I just did this as separate modelling project. Maybe I should have started new thread ..
Anyway with C&C : s I was looking for modelling C&C, facial mistakes, what's done nicely & what's not done so nicely.
Spent about 8 hours on her by now. I could probably spend rest of my natural life tweaking the face but approx 2 hours more will be enough for me and then I'll move onto the hair and body.
When the complete body model is finished I naturally do unwrapping & texturing and leave the skinning for last.
I'll keep posting new versions as I work on it.