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Dark GDK / Problem with alpha blending.

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Neomex
14
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Joined: 30th May 2010
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Posted: 4th Jun 2010 15:45
Hello,
I've made tree in Tree Magik, exported and I'm trying to use it in game with alpha blending, but it doesn't work a little..



Here's how it works in game:

Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 5th Jun 2010 13:43
Try dbSetObjectTransparency with all the different modes and see which works best.

Neomex
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Posted: 5th Jun 2010 14:34
Looks good without light, but with something still is wrong. Are there any ways to fix it?

Left - with light enabled
Right - without

Living for C++ programming!
JTK
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Posted: 5th Jun 2010 17:17
Looks like two different angles. Are you sure you're not seeing the "shadow-side"? Think of taking a picture of someone whose back is toward the sun. What do you get? Their face is all dark. Looks like the same thing is happening to you above.

Does it look that dark when you walk all the way around it?

JTK
Neomex
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Posted: 5th Jun 2010 18:17
Nope, that's not that. Looks same from both sides.
There's screen from other side:


Living for C++ programming!
Diggsey
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Joined: 24th Apr 2006
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Posted: 7th Jun 2010 01:01
Increase the ambient light level

Neomex
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Posted: 7th Jun 2010 01:09
Works, thanks

Living for C++ programming!
haliop
User Banned
Posted: 7th Jun 2010 12:31
can you post a picture on how it looks now ?
Neomex
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Joined: 30th May 2010
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Posted: 7th Jun 2010 21:34 Edited at: 7th Jun 2010 21:38
Sure, here you are.
Imageshack for some reason doesn't work, I'll upload to forum.
On left tree with light.
It's better than totally black

Living for C++ programming!

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