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FPSC Classic Models and Media / build game in 2 levels problem,help!!

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Decneo
15
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Joined: 24th Dec 2009
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Posted: 4th Jun 2010 15:53
when i'd build game in only level 1 or level 2, it works fine for me but the problem is i can't build game in 2 levels,it almost finish 99% but i got this error , please help me to figure it out..



thank you,
Decneo



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Bootlicker
16
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Joined: 29th Mar 2009
Location: Germany
Posted: 4th Jun 2010 16:16
if your using a mod build it with sotkc fpsc without testing the levels, then when it's finished building just replace the game .exe with your mod.


mgarand
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Location: The Netherlands
Posted: 4th Jun 2010 16:17
sorry but isnt this supposed to be in the bug-report section?
and what kind of error?



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Decneo
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Posted: 4th Jun 2010 16:22
Quote: "f your using a mod build it with sotkc fpsc without testing the levels, then when it's finished building just replace the game .exe with your mod."

but i didn't use a mod.



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Bootlicker
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Posted: 4th Jun 2010 16:45
if your using V1.16 try using V1.15, its much more stable.


Decneo
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Posted: 4th Jun 2010 17:09
Quote: "if your using V1.16 try using V1.15, its much more stable."


i'd used V1.15 because it better than V1.16 but got this error in V1.15.



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Bootlicker
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Posted: 4th Jun 2010 17:12
try using V1.16 then...

sometimes I mix n mathc which cant be too good but it often works when no other does. Often I use all V1.16 but build with the V1.15 fpsc-game.


Decneo
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Posted: 4th Jun 2010 17:21
Quote: "ry using V1.16 then...

sometimes I mix n mathc which cant be too good but it often works when no other does. Often I use all V1.16 but build with the V1.15 fpsc-game.
"


hehe, but i got this in v1.16





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The Grunge Guy
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Posted: 5th Jun 2010 02:31
Ok, your going to have to do alot of work to get around this but chidem explained it well.

Quote: "Best way to do it is this - let's say you have a 9 level game that won't build. First build a game that contains 9 placeholder levels - i.e. levels with a single segment room and nothing else. The only one of these levels that is important is level 1 - this needs to contain EVERY segment, entity, etc, that appears in the game. It doesnt need lighting but it does need every peice of media that appears. Once you've done this build this project - this is your master file.

Then create three build games, each continaing three levels from your final project. In your master file delete ALL the place holder levels (they appear in the level bank as zip files) - copy levels 1, 2 and 3 over from build game 1. In build game 2 rename the level files to level 4, 5 and 6 and copy them to the master file. Then in build game 3 rename the level files 7, 8, 9 - copy these into the master file. You can now delete build games 1-3. The master file will now contain your complete nine level game.

Hope this helps"


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Decneo
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Posted: 5th Jun 2010 03:45
Quote: "sorry but isnt this supposed to be in the bug-report section?
and what kind of error?
"


im sorry i don't know.

Quote: "Ok, your going to have to do alot of work to get around this but chidem explained it well."


i just confuse the way to do that



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The Grunge Guy
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Posted: 5th Jun 2010 06:47
Ok your game is two levels right? Then save the two levels as the map files. Create a new map. Put every single entity that is in both levels, and every single segment that is in the two levels in that one map, use only one of each entity, and one segement for each segement. Don't add lighting or start points. Be sure to include weapons aswell. Go up to file and save as level 1 or somthing similar. Then create another new map, put a single segemnt in it. Go up to file and save as level 2 or somthing similar. Now go up to build game, build it. When your game is finished being built go into the folder and find the maps, open your fpsc program files copy the map that you want to be used for level one, paste it into the game folder and rename it, giving it the original name of the level 1 or somthing similar that was already in that folder have it replace the origninal, which if you remember, should be the level with all the entitys and segemnts in your entire game. Do the same with the second level, except with the exceptions of it being the second level. Then try and play your game and see what happens.

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Decneo
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Posted: 5th Jun 2010 06:59
Quote: "Ok your game is two levels right? Then save the two levels as the map files. Create a new map. Put every single entity that is in both levels, and every single segment that is in the two levels in that one map, use only one of each entity, and one segement for each segement. Don't add lighting or start points. Be sure to include weapons aswell. Go up to file and save as level 1 or somthing similar. Then create another new map, put a single segemnt in it. Go up to file and save as level 2 or somthing similar. Now go up to build game, build it. When your game is finished being built go into the folder and find the maps, open your fpsc program files copy the map that you want to be used for level one, paste it into the game folder and rename it, giving it the original name of the level 1 or somthing similar that was already in that folder have it replace the origninal, which if you remember, should be the level with all the entitys and segemnts in your entire game. Do the same with the second level, except with the exceptions of it being the second level. Then try and play your game and see what happens."


yes, i have only 2 levels.could i got your msn please? it's easy to talk with, please..



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The Grunge Guy
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Posted: 5th Jun 2010 15:46
It's now under my profile, just shoot me an e-mail when you ask me, or give me your msm.

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Decneo
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Posted: 5th Jun 2010 16:41
Quote: "It's now under my profile, just shoot me an e-mail when you ask me, or give me your msm."

i'll add your msn, for now i just cut some scene out and it works fine for my 2 levels



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David Snajder
User Banned
Posted: 7th Jun 2010 04:09
hi,
just install v.109 and go to the fpsc cleaner in fpsc folder
thats all

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