Quote: "I don't understand why Project Blue is pay to use, as it seems to consist of free mods, what are people getting other than the freely available mods packaged in?"
Project Blue does indeed contain free Mods, but it also contains the one Mod that was never properly released.... Mine.
Ply's Mod brings a large compendium of scripting commands and features that are not available in any other Mod. This includes, but is not limited to:
- Dual-wielding
--- Allows for certain weapons (defined by YOU) to be dualwielded
--- Includes ability to define transition animations between dualwielding and singlewielding as well as other dual-wielding related animations
- Camera system
--- Can create your own cameras and manipulate them through scripts, including positioning and angling.
--- Can define camera to follow entity
--- Can define entity to follow camera
- Extensive variable system
--- Very easy to use, and can use variables with ANY other scripting command (Both actions and conditions)
--- Allows scripter to utilize internal variables as well, such as Player Health, Player Ammo, Coordinates relating to player or entities, camera related values, etc.
--- Is tied directly into the numeric HUD system for ease of display without use of raw text ( raw text is very unprofessional looking)
- Ammo pooling through use of variables
--- Allows weapons to pool ammo together (making it so certain weapons share a stock of ammo)
--- Allows scripter to take direct control over weapon ammo by use of the variable system
(And here come the kickers
)
- Weapon scripting
--- Allows individual player weapons to follow their own unique scripts, differentiating them from other weapons
--- Can redefine keys for weapon use
--- Allows scripter to do many things that weapons couldn't before, including but not limited to: Forced reloads, weapon jamming, auto-firing, target control (used for things such as gravity guns), forced zooming (such as forcing to zoom out when reloading), etc.
- Full Screen Shader system
--- The Mod is not bound to specific full screen shaders
--- Users can make their own shaders and define them through the Mod, swapping between them when necessary
--- Mod comes with shaders for you, so you don't have to make your own to use the system. These include Bloom, Black and White, and Motion Blur (and a combination of Bloom and Motion Blur)
--- Scripters may manipulate tweakable variables within the defined shaders at any given time, allowing the shaders to perform dynamically during gameplay.
Those are just
some of the features unique to Ply's Mod. What really allows it to excel is the scripting additions I've implemented for it. Those additions are what allow scripters to make things such as vehicles or third person views. Things like security cameras are no longer impossible by way of the camera system, swapping view between the player camera and a camera bound to a "security camera" entity. Such things are not "features" of Ply's Mod, but are possible to make by using the new script commands.
As you can see, although Project Blue does consist of free Mods, it brings together the functionality of all of those free Mods alongside my own Mod which brings everything I've mentioned above and more.
I hope that answers your question and clears up the difference between Project Blue and the other Mods.
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