Unfortunately I have never had that issue with a winzone so it will be difficult for me to help without seeing the fpm and I am sure that will not be possible, although it looks like all the segments are stock and I have probably all of the weapons. I don't think I have the trap door or the frig and I definitely don't have all those cool dead soldiers. If you can call dead cool.
In your debugging, did you try deleting the winzone, saving the fpm and then replacing it again.
Or, delete the winzone, save, it and then place it where the player start marker is and walking into it again to see if it works there. If it does, try placing it in other places and test it. For some strange reason it might be getting messed up because of where it is at. Again, I wouldn't be able to help not
know how your map looks.
Edit:
So, don't worry about your English. I didn't bother correcting mine. Did you see where I forgot to add an "ing" to a word above. The word is in bold. I thought this was perfect showing that even us folk whose English is their primary language don't know how to talk. :LOL:
ADDENDUM #1:
BTW, thanks for contributing the rpg type scripts and stuff found in another thread.
ADDENDUM #2:
If you haven't already done so, be sure and try my suggestions. It might help you find the problem.
I have had issues with trigger zones being in a place that the compiler doesn't like. However, usually it just crashes the compilation of the stand-alone.
Oh, thought of another question. What does it do when you enter the winzone during the testing mode? Does it hangup or does it go black for a split second and then delete the test game?