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FPSC Classic Models and Media / 3d max model wont work with fpe file

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ScottyW
15
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Joined: 30th Apr 2010
Location:
Posted: 8th Jun 2010 01:25
ok, I've had a good while of searching forums but I just can't get my model animated. I have so far followed this process:

Got hold of a model zebra in 3ds max. Exported it as an xfile using panda. Made it into an entity using make etities from xfiles.

The model appears in fps but none of the animation scripts will work with it. I've played about with the FPE file (deleteing .dbo and bin. files afterwards) but I can;t get any of the AI scripts to work. I just want to get my model zebra to pace or chase or anything really. It just stands there looking dumb
I can change the script on the ai destroy bit to make it shatter like glass or something when I shoot it. I just cant get any movement from it using ai main or whatever.

Is there something else I need to be doing?
Hexy123
15
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Joined: 14th Jul 2009
Location: Melbourne
Posted: 8th Jun 2010 09:27
Have you listed the animations in the fpe? I'm not sure about this but I think you have to have the animations set in the fpe.
ScottyW
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Joined: 30th Apr 2010
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Posted: 8th Jun 2010 11:26
ok, well I tried using part of the script from another character ie copying and pasting (from one fpe to another) over all the bits which look like they should produce an animation. The stock character will chase after me shooting a gun but still no movement in the zebra.
Any ideas?
ScottyW
15
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Joined: 30th Apr 2010
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Posted: 9th Jun 2010 13:18
Can anyone at least tell me that what I'm doing should be working. Am I right that I can use my own model and that once converted to an entity, should be able to apply stock scripts from other characters which would cause my model to produce the same movement patterns?

I'd really apppreciate any info more experienced users could give me.
veer
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Joined: 3rd Mar 2010
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Posted: 20th Jul 2010 07:53
may be there is a problem in exporting to x file
http://www.thegamecreators.com/?m=view_product&id=2001&page=CharacterStudio
charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 20th Jul 2010 09:58
You need to specify frames into the .fpe according to your animation,also your script will have to be modified as I guess the zebra does not have like strafe animations and grenade throwing.


Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 20th Jul 2010 11:31 Edited at: 20th Jul 2010 11:32
;Artificial Intelligence Script
I use the link in veers post above for the proper panda settings:

And this as the script for the main for my animation.



You have to set up the animation/s in the panda export. the script above will just play the whole animation in a loop. Not a character animation script.

Nothing but coffee in my veins

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