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FPSC Classic Models and Media / NPC character weapon is backwards?

Author
Message
seppgirty
FPSC Developer
15
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 9th Jun 2010 06:05
hey guys and gals

i made a character in truespace and rigged it in milkshape. i used the SAS skeleton and fpe file. i get it textured and animated in fpsc all fine. the thing is that he holds the gun backwards

i used the jt xporter and followed the tutorial in the official fpsc guide. i tried different combo's of rotating him in milkshape and changing the "fixnewy" from 0-180 and nothing seems to work. i'm at my wits end... does anyone have any advice for me?

if anyone is willing to try and fix this i can e-mail you the milkshape3d file and the FPSC file

gamer, lover, filmmaker
Cyborg ART
18
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 9th Jun 2010 20:23
I have no clue, try exporting as "right handed"

seppgirty
FPSC Developer
15
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 10th Jun 2010 00:59
hey cyborg art

that worked for me. thanks alot dude.

gamer, lover, filmmaker
Cyborg ART
18
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 10th Jun 2010 17:36
No problem

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