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FPSC Classic Work In Progress / [x9]{Fenix mod}Project Thunderstorm

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da2020
14
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 10th Jun 2010 11:09 Edited at: 11th Jun 2010 09:47
Developer: DA2020

Project Thunderstorm

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Story:You've played as John baker an army.He was hired by the government to join a secret force.They were following a group of terrorists as they find out that the terrorists built a biological weapon that will turn humankind into mutant your job is to find that weapon and destroy it.

=Done
=In progress
=Not started

Level 1 =
level 2 =
level 3 =
level 4 =
level 5 =

Screenies

Level 1:






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C&C are welcome![i][/i][b]
greysword
15
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Posted: 10th Jun 2010 11:21
nice work there dude
i like the story ....
and i could say the lighting at the first picture is cool

keep it up man
da2020
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Location: C:\\Program Files\\
Posted: 10th Jun 2010 11:27
Thanks!!!

yesterday's dreams are today's reality
da2020
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Location: C:\\Program Files\\
Posted: 10th Jun 2010 11:47 Edited at: 11th Jun 2010 04:41
New screens

greysword
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Posted: 10th Jun 2010 13:40
at the 2nd screen what are these rocks insise the house building or whatever... don't get it wrong just asking
KeithC
Senior Moderator
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Location: Michigan
Posted: 10th Jun 2010 14:12
D0MINIK
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Joined: 18th Mar 2009
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Posted: 10th Jun 2010 15:57 Edited at: 10th Jun 2010 15:58
Uhm, looks like a nice start. I few suggestions:

- Choose one genre and stay close to it. Meaning don't mix wooden segments with sci-fi platforms for example. It doesn't look believable.

- Don't give your rooms lights that have no logical light source. So, if you place a light, then add a light entity that provides the light.

- Try building your test game at least on mid lightmapping quality in order to receive shadows. They are an important part of your level design, you can make nice effects playing with shadows with really no effort.

I love the light colour of screen 1 (latest).

Pain
FPSC Reloaded TGC Backer
17
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 10th Jun 2010 17:56
Does look good!!

I would take a look at KeithC's link though..

Pain

Me = noob

and i love The TGC : )
KeithC
Senior Moderator
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Location: Michigan
Posted: 10th Jun 2010 20:46
Yes, you should. I'll give you till the end of the day before this is locked.

-Keith

da2020
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Location: C:\\Program Files\\
Posted: 11th Jun 2010 04:43
OK fixed!!!
KeithC
Senior Moderator
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Location: Michigan
Posted: 11th Jun 2010 05:03
REQUIRED:

1.) Name of Game; this can be substituted by a Title Graphic (the Game name must be in the graphic). The graphic should be reasonable in size.

2.) Developer name.


3.) Which FPSCreator you are using: must be in your thread's title as either [x9] or [x10].

4.) Storyline and/or description.

5.) No limit on screenshots in the initial post; but you MUST have at least one (in-game only; thumbnails are acceptable) in your INITIAL post. The mandatory image MUST be either viewable in the post itself, without having to click a link; or available by clicking on the attachment button. Screenshots should not exceed 800x600 pixels; no one wants to have to scroll to see your image. You may link to a larger image however.



Try again....

-Keith

da2020
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Location: C:\\Program Files\\
Posted: 11th Jun 2010 07:50 Edited at: 11th Jun 2010 07:58
New screens:

This is the edit of the 3rd screen does it look better?i changed the lighting.




hope you like them......
KeithC
Senior Moderator
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Posted: 11th Jun 2010 13:22
Very nice work; thanks for taking care of the thread!

-Keith

Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 11th Jun 2010 19:34
The pipes... they are very high and still they have supports underneath them, witch have a big bunch of nothing in there...
And some of the scenes look a bit same-ish. And your lights don't seem to be having light sources. And you have the closet weirdly just leaning into mid air and it has it's "legs" going through the ground... The first screen looks good thou... And the table in the last screen looks weird with the table cloth just floating from the end.

But it's a good start and I hope you keep it up and keep improving.


Heimo Vesa ROCKS!!!!!
da2020
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 12th Jul 2010 16:03 Edited at: 12th Jul 2010 16:08
A big bump on this one I've made a boss for this game but it was in a very wip process I used sketchup first to draw out the basic shapes and I will import it to fragmotion to add further details screenies below.

Screen1:



Screen2:



So what do u guys think
TheCoolGuy
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Joined: 9th Apr 2010
Location: Australia
Posted: 12th Jul 2010 16:34
IMHO. There is too much random clutter. For example, the third picture. There is a vent, a table, barrels, crates, palettes, a drawer. You need to visualise what kind of room it will be. If it's a bedroom, chances are it's not going to have crates or barrels. Some of the rooms look too big, and still empty with the clutter they have.
The lights need sources (actual lights on the wall)
On the fifth screenshot, the flame needs an yellow/orange light to give it a flame like effect.
Other than that it looks good.

Sorry if I sound harsh, I am not trying to be.

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