NOTICE - This is a heavy WIP and is not at its full potential right now. This is because I am currently doing GCSE exams so the exams are more important than this. I do try to fit this into my spare time too, and these images are what I have done for now.

Designed by: Harry Carling / SikaSina Games (Solo work)

Rated for:
-Realistic Violence
-Drug Reference
-Suggestive Themes
-Moderate Language
-Comical Shenanigans/Slapstick Humour
PLEASE NOTE - The storyline is a stub and only an outline of the game. I will finish after my exams.
2052. The confrontation still hangs tight between the Sixus and the Full Circle Government. Each faction holds their perks: The Sixus regiment consists of a large bipedal army, thrashing anything, or anyone, unlucky in their path; the Full Circle, however, harness the power of the Human Gene splicing genome used widely in 2038 but was brought to halt because of overdose and illegal trades. Yet the genome was released to the F.C.G. for research purposes only. The F.C.G. became almost ecstatic over their discovery and spread it around the region. This was when the genome was caught by a lurking Sixus, causing them to gain the powers. However, due to their different DNA structures and mechanical build, they began to break down, with their DNA replicating ferociously.
This didn't end the confrontation. The Sixus attacked the F.C.G. region in 2062, leaving a large wake of destruction. Although the result was drastic, the government quickly recovered, more powerful than before, with the F.C.S.: Full Circle Squadron. Their mission: figure out the Sixus' plans before their terminal strike in 2063. They have but 1 year to prevent the event and destroy the Sixus, but it won't be easy. With fortresses and defence barricades around the perimeter, it'll be a challenge even walking through the door if there was one.
Little do the F.C.S. now know that the 'game' will come full circle with them in the middle, left to fend for themselves. Until then, they must solve half of the puzzle before it's too late.
Screens (these are tech versions, so there are no enemies or AI for now):
I hope to continue this tomorrow and next week, as my next exam after tomorrow is not until Friday next week.
This is my first attempt at Sci-Fi for a long time, and I've put a lot of effort into the realism and design of the level. If this does not make it into the competition, it will still (hopefully) be continued.
And there will currently be no demo for a while unless I can get one done for the competition. Otherwise, I won't release one for a while because I want this to be the best I've done so far and not seem rushed like my other projects.
Contact Details:
MSN - harrycarling*at*hotmail.com
Email - kingharry.carling*at*virgin.net
Skype - harrycarling_sikasinagames
Amendments to make:
-Darker Lighting (PW Productions)
-More entities PW Productions)
-Ambience/Lighting trick (Bugsy)
-SSG
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