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FPSC Classic Models and Media / DarkJames's Texture Request Thread 2010

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DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 12th Jun 2010 21:55
Hi since my habilities are really growing i decided to give a step more and do a Request thread!!!


Form of request Example

Name of requester: Darkjames
Theme of request: Horror
Description: "BLABLABLA"
Source/example image: "a rabbit image" LOL

and ill get to you with a custom texture via-email (You will have to email me for me to know wich email should i send the texture)


Some examples of work:


*Image For a Friend: BootLicker AKA Ben

Bootlicker
16
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 12th Jun 2010 23:34
Strongly recommend this, amazing work and fast


DarkJames
15
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 13th Jun 2010 01:09
Here you go a free wall texture called
Blue Concrete Wall
Inspirated by udk wall

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DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 13th Jun 2010 01:34
Please any request?

burneriza
User Banned
Posted: 13th Jun 2010 01:41
If you could do Normal Mapping, I would LOVE to have some Sci-Fi Segments before the big pack comes out to increase my limited scifi libary =(
Referance Image

Thank you in advance.

-Burneriza Free Web Hosting http://www.000webhost.com/310439.html
DarkJames
15
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Joined: 11th Aug 2009
Location:
Posted: 13th Jun 2010 02:24
i can barely see a segment in there... its just some computers.. you mean the floor and what do you mean by normal mapped...

The Grunge Guy
15
Years of Service
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Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 13th Jun 2010 04:44 Edited at: 13th Jun 2010 04:46
You said segments right? Well, a segment that, just for fun is just a bunch of floppys!!! But don't e-mail it, release it to all!!!!

I hate this box, but hey it's there.....
..... It's still there.....
DarkJames
15
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 13th Jun 2010 04:48
ok

DarkJames
15
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 13th Jun 2010 06:21
any more requests?

Your signature has been erased by a mod - no larger than 600 x 120 please
ASTECH
17
Years of Service
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Joined: 18th Jul 2007
Location:
Posted: 13th Jun 2010 06:36
Name of requester: Astek
Theme of request: Horror
Description: I would like a bloody Doom 3 style growth.
This will be a room that looks like it is alive.




Hope you get inspiration off of this!

-Indestructible-

Bootlicker
16
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Joined: 29th Mar 2009
Location: Germany
Posted: 13th Jun 2010 14:37
Quote: "you mean the floor and what do you mean by normal mapped..."


I believe that normal mapped means the _N texture that allows it to work with several shaders such as Bond1's.


DarkJames
15
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Joined: 11th Aug 2009
Location:
Posted: 13th Jun 2010 21:24
this is the floor i made for Burneriza, with Copyright

Your signature has been erased by a mod - no larger than 600 x 120 please

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JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 14th Jun 2010 05:37
No offense, but the grain you put on all your textures are horrible. It seems you'll create a texture then add a grain filter to it. This doesn't give it any more detail...

Just some thoughts, stay away from the grain filter function. If you do want to use is as a means to make metal textures, use a wind function afterwards to pull the pixels in one direction. Then you'll get a nice metal grain effect.

Good luck.

PW Productions
16
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 14th Jun 2010 05:57
Yes, grain often ruins textures Don't use it. Another alternative is slight sharpening.

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