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Dark GDK / Box2D and Dark GDK linkage error

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CJX3711
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Posted: 16th Jun 2010 15:49 Edited at: 16th Jun 2010 18:54
I'm trying to create a Dark GDK game with Box 2D physics, and I have come across a problem.
I can compile and run the basic Dark GDK 2D game. I can also compile and run a basic Box2D world using the console output. But when I try to put Box2D inside the working Dark GDK code. I get this linkage error.


What does this error mean? I've checked and confirmed that all my libraries are there and properly linked.

This error happens every time I put in a line of Box2D code. Without that, it works. I can include the library without any issues.
bloodmage2
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Posted: 16th Jun 2010 23:37
are you including other libraries other than darkGDK and the standard c++ libraries? if so, there is no solution. as long as i have used darkGDK, it hates having any other libraries included and will do this. if you are not, i have no idea what is wrong.

-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.
http://www.lionsbloodstudios.justinman.net/index.htm
Bran flakes91093
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Posted: 17th Jun 2010 03:43
Quote: "if so, there is no solution"


There IS a solution, and the error says exactly what to do.

Add msvcrtd to the "Ignore Specific Library" list in (Project)->(<Project> Properties)->[+](Configuration Properties)->[+](Linker)->(Input)

"A computer once beat me at chess, but it was no match for me at kick boxing."
Emo Philips
Poof Master
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Posted: 17th Jun 2010 06:03 Edited at: 17th Jun 2010 06:04
If for some reason what Bran flakes posted doesn't work you can try doing my tutorial on getting box2d to work with Dark GDK. I am using it for my project and I don't remeber getting these errors. Here is the link if it doesn't work.

http://forum.thegamecreators.com/?m=forum_view&t=170888&b=22

Go down a little ways and the long post that is on there by me is it. Should be pretty obvious.
CJX3711
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Posted: 17th Jun 2010 06:21
Well, this is embarrassing. Doing what Bran said solved the issue, but left me with a ton of unresolved externals.



I will try to solve this, but if anyone can help me, it would be appreciated. Thanks in advance.
CJX3711
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Posted: 17th Jun 2010 07:33
It works now, thanks for all the help. I found out my error. When I compiled the lib file, I was using debug mode. When I used the lib file compiled in release mode, it solved all my errors.

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