@ Josh Mooney
- I'm not worried at all about the way the cars handle and flip etc. ; try going 70mph down a motor way and turning it to full lock left - you will roll the car as well.
As for Alpine1 crashing - no one is telling me what it does or what error comes up so I can't diagnose any sort of a problem.
Thankfully you told me your specs but no one else is
@ Hassan & Link102
What graphics cards do you have?
^^^ Do all 3 of you have the latest PhysX drivers along with the latest graphics card drivers. ^^^
I just thought what Apline1 has that is different to Dunes1 and Dunes2 and the only things are the individual objects and the number of them: everything else is the same (in terms of the engine)
Now, I can't imagine having more objects would cause a crash or we'd have heard about that sooner, but the individual objects being used on Alpine1 that aren't on the others are Checkpoint2.x
and Pine tree.x
(under Data\Object data
in the game folder)
The only abnormality with Pine tree.x is that is includes an open area that is having DarkPhysics applied to it, whereas Checkpoint2.x not only includes this (that none of the objects in the Dunes maps do) but backtoback polygons as well (for the sponsor (the big AMF banner))
So my suggestion to you guys who experience this crash is, to replace Checkpoint2.x with Checkpoint.x (just rename it) and see if this makes a difference. - If not, try something similar with Pine tree.x as well. - And if that isn't it then I will explode and die because I can't think of anything else it could