I`m sorry for my late answer i hope you didn`t give up on this because of that.I just have mountains of work today.
I`m making RPG so i need windows, dialogs, bars, buttons, frames for skills and items.
I`m not sure where to start from so, because in the moment i`m working on inventory i think this is the best to be done first.You can make it like just a window with empty spaces for items.Other design wchich is most common is the inventory+gear/equiped items inventory in one window.I`m currently working with some dummy items for the inventory which are 64x64 but now they take too much space on the screen so maybe i`ll scale them in half.
You can experiment on buttons.For now you can make blank ones if you like until i list all options that will be supported.
I aim on minimap/radar and a window for the avatar + hp,exp,mana,level and name.
Quest window should be something simple, it will have mostly text in it.Dialog window with old paper/scroll effect is fine.
This is my first time to design menus with someone so you can tell me where i lack information before starting to do something.I`ll find some of my favorite rpg`s to see what they contain.
I start to feel already that i ask too much from you.It`s really unpleasent to ask for something like this.If you are unsure if something can fit my needs just experiment with it, it`s not like i`ll complain, actually i think i can adjust to your style eventually as long as it covers my needs.If you look at the structure of menus from some famous game like WoW or something, and follow it, mostly you can be sure you are doing great.
Basic concept can be wood, steel and nature.
I can allready say good job Phaelax, because for now you made more than most people.You decide to help with this!
If you have troubles with this or the idea is not that atractive when you think twice you can tell me, i won`t offend.
Coding is My Kung Fu!
And My Kung Fu is better than Yours!