Quote: "Congratulations... so why are we here arguing about FPSC Mods being better than one another?"
I do use FPSC now and again to make the odd map and I would love to see some few features in the engine
Quote: "MeleƩ:
Weapon Scripting combined with target activation from weapon to enemy. Also combine with custom weapon animations to animate the weapon for the melee attack."
I did this several versions of PB back. The damage just never interacted with the environment or the enemy without further scripting.
Quote: "Crouch:
Don't even know why this is exactly listed... isn't crouch a feature of FPSC natively? "
Disable and enable crouch.
Quote: "Run Energy:
"Stamina"/"Adrenaline"/"Run Energy"/<Random bar of energy for player> has been done before with Ply's Mod... v1.05. Why on earth would this not be achievable in PB?"
How would I stop the player from being able to run? I got the energy sorted out and everything like that
Im sure if it can be done this will take up to atleast 10 lines of a script, where as the Fenix mod is much simpler to implement and uses 0 lines in a script.
Quote: "Compass:
knxrb's compass is part of PB, same as it is part of Fenix Mod. Same feature, so do it the same way. Very simple."
I take that back then
Quote: "Swap Weapon:
Chalk one up for Fenix Mod. I remember when I helped him implement that one. There have been ways of forcing a swap weapon in PB, but hockeykid wanted a single command to do it. Good on him. "
I do like this command
I know there are several other weapon commands I'd like to see in PB
Like setting weapon max and such. I could never figure out a way to do this in PB
For Z-Mod I cant have the user go through masses of code to alter player directions because most of the people who use Z-Mod will be in-experienced coders who are looking for an easier way to complete a Nazi Zombie Tribute game. In that respect it is very quick and easy for the user to have Fenix commands because they are purely a single command which would otherwise take up several lines.
Some of these things may be possile in PB, but in Fenix it is just one command. And when you have a limit of 300 commands in a script, those few 10 lines which could be reduced are very important. I commonly use entire scripts, because I have problems linking them to other scripts because of the very strange functioning of PB (setuplavel.fpi is the only script which responds in real-time for me, the others take a few seconds to respond and when dealing with health and energy and such you need an instant response).
I think we better stop now with this conversation. I dont want the mods to mod anybody because this is starting to look like a bit more then a disagreement
If the mods feel like this is the way this thread is going then please lock it