This is doctored, not because of the colors but because the lighting and the clarity of it while other things aren't as clear such as the trees, but those buildings are pretty clear aren't they. Also the large windows of the buildings further away are enormus compared to the really tiny people up close, the windows on that type of architecture isn't that large, and for one town to adopt the entire custum job on these windows in almost impossible. The lights which seem to be small light sources seem to generate a big light, and for a town that doesn't seem to have a nuclear powerplant in it, or near it, thats alot of electricity. The ocean you can almost tell was drawn in, because the water and the cliff don't have the same depth of sharpness, which most cameras seem to only get the same depth of sharpness. However, these took me several minutes to find. This is also quite off topic from the rest of the post, sorry for continuing this. On topic, it's hard to become a professional modeler, and texturer, and most likely these won't be used in the next half life or fallout, but.... On the other hand, do you think the people who made half-life and fallout were born with their skills? You have alot of potential, and the more you make the better you get, i mean look at bond 1 for example, no offense bond, please don't kill me, his bikini gril, and old man weren't the prettiest of people (not saying mine are any better, but...) now look at him, he just released that huge zombie pack, so... Well no more needs to be said. But, don't lose hope at all, don't loose any....
