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FPSC Classic Scripts / Timed Door Script

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CrescentMoon
14
Years of Service
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Joined: 28th Apr 2010
Location:
Posted: 28th Jun 2010 06:35 Edited at: 28th Jun 2010 22:54
I made this little script for people trying to design games based around timers (hold off zombies for half an hour and then the door to the next level opens, etc.)



Thanks to Flatlander at http://forum.thegamecreators.com/?m=forum_view&t=162763&b=23 for help with fpgcrawtext

[WIP] Paranorma Chapter 1, The Horror at Silent Inn
Level 1 - Suspended
Sandante
16
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Joined: 9th Sep 2008
Location: Dark World
Posted: 28th Jun 2010 16:35
Thank you. this is very useful for my game. also a big thanks to Flatlander.

Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 28th Jun 2010 21:56 Edited at: 28th Jun 2010 22:07
This is nice, but I do see a typo...

Quote: ":state=1,timergreater=60000:state=2:"


...there is a colon at the end of that line that doesn't need to be there.
So, even if the computer didn't catch that, I did.
Cool stuff this fpgcrawtext, but I haven't tried it yet since I am still using v115.
I'll try this out when I do upgrade though.

Thanks

   Conjured Entertainment

 WARNING: Intense Madness
CrescentMoon
14
Years of Service
User Offline
Joined: 28th Apr 2010
Location:
Posted: 28th Jun 2010 22:54
Quote: "...there is a colon at the end of that line that doesn't need to be there."


fixed

Quote: "Cool stuff this fpgcrawtext, but I haven't tried it yet since I am still using v115.
I'll try this out when I do upgrade though."


huuuurrryyyy otherwise you'll be bypassed by the migration...lol

[WIP] Paranorma Chapter 1, The Horror at Silent Inn
Level 1 - Suspended
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 28th Jun 2010 23:48
Quote: "huuuurrryyyy otherwise you'll be bypassed by the migration...lol "

That is the plan, v115 to v117, skipping v116.

Not that I think v116 is bad or anything, it is just that v117 is the only way I am switching during development of my current projects.

   Conjured Entertainment

 WARNING: Intense Madness

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