Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How to use scripts

Author
Message
lolilold
14
Years of Service
User Offline
Joined: 28th Jun 2010
Location:
Posted: 28th Jun 2010 19:47
I'm sorry i sound kinda stupid, but im new at FPSC and i was wondering how to use scripts.
da2020
14
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 30th Jun 2010 08:42
ouch! you should really need to read the manual before you post that kinda thing.
The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 30th Jun 2010 21:28
The easiest way to learn the basics is not very exciting but it works.

There should be some sample maps that can be played as games or opened with the editor. If you check what scripts the various doors, weapons, keys, switches and enemies have, you will easily understand how they work and you can simply copy them.

In case you find my grammar and spelling weird ---> native German speaker ^^
gendestroier
14
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 1st Jul 2010 02:54
ohhh... man !!! be carefull!!! read the manual... suth a nooby question is't very welcome in the forum, you can get flamed...i saw a lot of cases... !!!!!!!!!!!

mods for creating a inteligent game,at least
The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 1st Jul 2010 03:32
Quote: "suth a nooby question is't very welcome in the forum"

I can't speak for the other posters here, but I can assure you, that the OWNERS of this forum welcome EVERY question about FPSC

In case you find my grammar and spelling weird ---> native German speaker ^^
gendestroier
14
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 1st Jul 2010 20:38
@The Storyteller 01 : you're damm right....BUT it is always best to prevent than to remedy

mods for creating a inteligent game,at least
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 2nd Jul 2010 07:44
@da2020 and gendestroier:

You have broken the AUP here more than he has. While he has come here asking an innocent question, you've practically flamed him for it. Not only that, but... you weren't helpful at all and haven't contributed to the thread's purpose. I believe that is against the board rules here.


@lolilold:

Scripts are "attached" to the entities in your map by right-clicking on the entity (this brings up options for them). You'll see three (or four, for character) options for assigning ".fpi" files to the entity. Those type of files are scripts. Giving a script to the "Appear AI" for the entity, will make that entity run that script once when it spawns. Giving a script to the "Main AI" will have the entity run that script while the AI is alive and active. Giving a script to the "Destroy AI" will have the entity run that script when the AI loses all of it's health (dies).

To get started with script in general (making your own scripts), you can take a look into some tutorials in the "FPS Creator/Docs/ofpscguide.pdf" document.


The one and only,


gendestroier
14
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 3rd Jul 2010 22:44
''You have broken the AUP here more than he has. While he has come here asking an innocent question, you've practically flamed him for it. Not only that, but... you weren't helpful at all and haven't contributed to the thread's purpose. I believe that is against the board rules here.''

sorry

I was only trying to give an advice,something like a friendly advice, i didn't figured i was flaming him,and i'm TOTALY sure i didn't flamed him,and we better stop talking about it before some MOD get here and close the thread!(i'm not flaming now,i gezz )

returning to his question, in the guide you can find a giant tutorial to also make your own script, i don't remember in with update the manual comes, but he stay in the docs document in the folder you installed the fpsc.
OR download in the forum if you didn't find it,
http://forum.thegamecreators.com/?m=forum_view&t=131868&b=21
here is the link for the corresponding thread, were you can download it
(sorry i don't know if i'm supose to give links in that way)
if not...tell me...

mods for creating a inteligent game,at least

Login to post a reply

Server time is: 2024-11-24 21:34:51
Your offset time is: 2024-11-24 21:34:51