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FPSC Classic Models and Media / Normal map help :O again

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Nilloc
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Posted: 30th Jun 2010 20:32
Ok so i have all the normal maps ready for the floor but i can not figure out how to set it up in the fpe i am willing to send you the textures and normal maps if you help.

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Mr Game
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Posted: 30th Jun 2010 20:48
Download Containment Room from Bond1 and check how does it work...

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Nilloc
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Posted: 30th Jun 2010 20:54
i use X10 so i dont think it will work will you be willing to set it up so be fpscx9 ready?i forgot all about X10 and its normal maps problems.....

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Mr Game
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Posted: 30th Jun 2010 21:09
Are U talking about entity or segments?
U can send me this file (must be _D2.dds, _D.dds, _I.dds, _N.dds)
I (specular) must be sharper version and everything must be done via Nvidia DDS plugins and Normal Map Filter.

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Nilloc
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Posted: 30th Jun 2010 21:12
kk will send just have to convert them from jpg to .dds thx Mr game

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Nilloc
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Posted: 30th Jun 2010 21:17
Here they are thx please send back an ingame pic

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Mr Game
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Posted: 30th Jun 2010 21:40
This is no good cause quality is not high and is not seamless (very important)

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Nilloc
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Posted: 30th Jun 2010 21:44
its not seamless?i swear i made it seamless yesterday....ill make it seamless and ill send you a different normal map applyed kk

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Nilloc
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Posted: 30th Jun 2010 21:53
k heres the new normal map and everything is seamless

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Mr Game
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Posted: 1st Jul 2010 17:30
Here U go

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Nilloc
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Posted: 1st Jul 2010 19:16
Thanks can you post the download?

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Mr Game
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Posted: 1st Jul 2010 21:47
Ok but download also these files cause I'm not authorize to redistribute shaders:
http://www.hyrumark.com/bond1_segment_normalmapping.zip

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Nilloc
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Posted: 1st Jul 2010 21:55
ok thx

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