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FPSC Classic Scripts / Project Blue Script Request Thread - Reopened

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Marc Steene
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Posted: 1st Jul 2010 16:48 Edited at: 4th Jul 2010 15:13
This thread has now been reopened (my last request thread I was forced to close due to the overwhelming number of requests and the fact I was busy at the time).

Request scripts here for use with the Project Blue/Project Green modification. I'll try and get them completed as soon as possible.

All scripts created will be made available to the public in the list below.

Completed Scripts

Turret Script- Requested by starmind


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Plystire
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Posted: 2nd Jul 2010 07:36
Well, to get this started, maybe you can take a look at this one:
http://forum.thegamecreators.com/?m=forum_view&t=172052&b=23

The idea seems sound, but not sure off the top of my head how to go about it. Perhaps you can take a whack at it?


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starmind 001
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Posted: 3rd Jul 2010 04:11
I have one for you. How about a turret like from medal of honor where the player walks up to the weapon presses action and it forces the player into a position behind the weapon, but limits the direction of the weapon line of sight.

I realize that using the bind entity command is key, but the rest is where I am stumped, like the camera movement. If you need me to I can make a turret for you to use.



Marc Steene
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Posted: 3rd Jul 2010 13:34
The turret model would be very useful. Thanks starmind


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Le Shorte
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Posted: 3rd Jul 2010 17:40
I've looked into the turret but have gotten no results. I'm using "stock" v1.17 (Thraxas's compile).

To anyone who lives in England: I liked London when I went two weeks ago.
starmind 001
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Posted: 3rd Jul 2010 20:29
Quote: "The turret model would be very useful. Thanks starmind"

I will get one to you by the end of the day.

starmind 001
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Posted: 4th Jul 2010 01:38 Edited at: 4th Jul 2010 01:39
Ok, turret is sent to your email called "Turrent models". And here is a pic for it. Good luck and thanks!



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Marc Steene
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Posted: 4th Jul 2010 12:49
That's really nice! Working on it now...


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Marc Steene
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Posted: 4th Jul 2010 14:38
Starmind, the script is completed. I'm currently creating the thread and uploading the video so keep an eye out for it in the product chat.


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Marc Steene
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Posted: 4th Jul 2010 15:13
Here is your completed turret script: http://forum.thegamecreators.com/?m=forum_view&t=172207&b=21


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AbdulAhad
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Posted: 4th Jul 2010 17:44 Edited at: 4th Jul 2010 17:45
Made the link clickable.

http://forum.thegamecreators.com/?m=forum_view&t=172207&b=21

I'll request something right after i buy Project Blue.

Abdul Ahad
starmind 001
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Posted: 4th Jul 2010 21:45
Very nice thank you! I thought people could use something like this and I see it is well received.

Thanks again!

da2020
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Posted: 5th Jul 2010 08:54
drivable tanks!
EGG HEAD OF DOOM
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Posted: 5th Jul 2010 10:13
how about a button mashing sequence to rip of the turret gun


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Plystire
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Posted: 5th Jul 2010 12:36
I always found the button mashing to be a bit.... offset for something like that. I mean you're PULLING the turret off, not beating the hinge until it breaks. I think for something like that, just holding down a button until it breaks off would make more sense, lol.

In either case, if Marc can take the etimer bits out of the script you can use it for the holding down thing, or for button mashing:
Add a "buttonmash" variable starting at 0, when the player is using the turret check for "keypressed" of your desired button mash key, and for each press increment the "buttonmash" variable until it reaches 15 or so, whereupon it would free the player from being frozen and destroy the entity, thus leaving the player with the weapon indefinitely.


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starmind 001
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Posted: 6th Jul 2010 00:28 Edited at: 6th Jul 2010 00:28
I have another script for you. How about a script that has a gauntlet type effect? Like enemies always spawning from a certain entity, but if that entity is destroyed the enemies stop spawning. If the player say shoots the spawn entity say once, it animates to appear to shrink, but if the player does not destroy it all the way it heals itself and is ready for more action.



I have always loved playing the gauntlet games and I thought that might make fpsc more interesting. As before I can make an animated entity that needs to be, if you would like.

Marc Steene
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Posted: 6th Jul 2010 12:24
@Starmind That sounds like an interesting concept. One problem with the shrinking is that entities cannot be scaled on the fly. It would have to be done through animation. Would you be able to make the spawning entity and the shrinking animations?


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starmind 001
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Posted: 6th Jul 2010 15:42
Quote: "Would you be able to make the spawning entity and the shrinking animations?"
Already started. I will send it to you when done.

starmind 001
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Posted: 7th Jul 2010 03:43 Edited at: 7th Jul 2010 03:43
The model keep playing with me, but I have finished it and it is sent to you, marc. I did forget to add the shaders, but I think you can do it.

Here is the completed models:


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Plystire
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Posted: 7th Jul 2010 04:03
Looks like someone poked it with a pin and it deflated. COOL!


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AbdulAhad
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Posted: 7th Jul 2010 13:26
Yeah. It looks deflated.

Abdul Ahad
Sven
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Posted: 7th Jul 2010 16:57
I want to request a killcam for mp games

cheers from holland!
Soviet176
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Posted: 7th Jul 2010 23:08
Quote: "I want to request a killcam for mp games"


I second that!

Shadowtroid
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Posted: 8th Jul 2010 00:01
That would be awesome!

Too bad you can't have scripts in multiplayer.

Marc Steene
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Posted: 8th Jul 2010 14:27
MP Killcam is not possible right now, but a Single Player killcam script is possible.

This thread is now closed due to me working on a Project, and all my time scripting will be dedicated towards it. Thanks for the ideas and models Starmind


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starmind 001
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Posted: 8th Jul 2010 23:29
Quote: "This thread is now closed due to me working on a Project, and all my time scripting will be dedicated towards it. Thanks for the ideas and models Starmind"

Does that mean you will finish with my script? No hurry, just curious.

The Nerevar
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Posted: 9th Jul 2010 19:43
Is there a way to add "plrspeed" to project green?
if so, how?

I'd have to say........ The Game Creators can make dreams come true.
Plystire
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Posted: 10th Jul 2010 02:30
plrspeed was intentionally removed from Project Green, along with a few other desireable commands. If PG had all of the nice commands that PB has, what would be the point in buying PB?

To answer your question; you can't.


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bman332211
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Posted: 15th Jul 2010 18:07 Edited at: 15th Jul 2010 18:09
Hi i am wondering if you can make a fallout 3 type script when the player crouches it displays a HUD that says [Hidden] when the player is not visible to the enemy. and it will display [Danger] when the enemy sees the player. im guessing you would have to put the script under the enemy. i tried but mine wont work.




Plystire
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Posted: 16th Jul 2010 01:22
You created the HUD, but never told the script when to show it.


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bman332211
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Posted: 16th Jul 2010 03:09 Edited at: 16th Jul 2010 03:11
Thanks ply
now it shows the HUD but now we the enemy is dead the HUD wont go away

How does the script determine when the enemy is dead?



Plystire
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Posted: 16th Jul 2010 10:10
"hudehide=1" is only used when creating a HUD. to hide the HUD use "hudunshow=[hudname]" dimilar to how "hudshow" works.


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zeza
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Posted: 16th Jul 2010 16:07
Like Ply said, you need to change this line
Quote: ":state=1,plrcannotbeseen=1:hudhide=1"

To this
Quote: ":state=1,plrcannotbeseen=1:hudfadeout=Danger"


I'd change the world, but I don't have the source code
bman332211
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Posted: 16th Jul 2010 18:43
thanks ply and zeza

this is what i used to get it working



Plystire
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Posted: 17th Jul 2010 01:24
Glad it's working for you now.


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