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FPSC Classic Models and Media / Normal Mapping Segments

Author
Message
Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 7th Jul 2010 14:42
Hey guys,

What shader should I use for normalmapping segments? I've got my _D, _D2, _N, and _S textures but I'm not sure which shader to use.

Thanks


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
SGJB
16
Years of Service
User Offline
Joined: 18th Mar 2009
Location: UK
Posted: 7th Jul 2010 15:32
Download and use Bond1's Normal shader.
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 7th Jul 2010 18:13
Coz put out a nice set of shaders also.

http://forum.thegamecreators.com/?m=forum_view&t=160590&b=21

half way down the page is the download link.

It has shaders for segments and entities. Nice pack
Use them all the time now for segments.

Here is his actual thread. page 7 down at the bottom, is the link.

http://forum.thegamecreators.com/?m=forum_view&b=21&t=145214&p=6

Hope this helps
DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 7th Jul 2010 19:15 Edited at: 7th Jul 2010 19:15
Well.. There i have the correct answer


You have D,D2,N, and S map

You forgot the I map, its the same as the S map, just copy and put it
<example>_I

Remember, all files must be in Direct Draw S. Format

Edit: Use New Bond's Free shaders....

-James

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