Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / VisualEFX Pack by ColdFire

Author
Message
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 26th Jul 2010 15:14 Edited at: 26th Jul 2010 15:14
Now somebody said the segments would look great with bond's shader.Well..you we're right :

if you can't see the image - http://img408.imageshack.us/img408/3433/nmpshaderwalls.jpg



Took me a while to make them look decent,and I think it paid off.

loler
15
Years of Service
User Offline
Joined: 27th Jul 2009
Location:
Posted: 26th Jul 2010 16:27
these look awesome but in the last i would change the wall teture it looks wired then its the same like tne floor

Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 26th Jul 2010 16:42 Edited at: 26th Jul 2010 17:03
lol...they're not supposed to be together actually.I just used bond's .fps for the containment room.The last one's purpose is to be a floor,not a wall.

Also I would like to know what you people think about this grass segment with bonds shader,compared to the original in the previous page?

I personally prefer the original,but meh...



Direct link - http://img46.imageshack.us/img46/1972/snapshot23copy.jpg

Now if you'll excuse me , I'm going to have a lasagna

Soviet176
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 26th Jul 2010 19:35
Very nice looking Gencheff very professional work here. Can't wait till the release. Your doing an awesome job! loving the shader effects!

JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 26th Jul 2010 20:40
These look awesome! Nice work.

Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 26th Jul 2010 21:08
I appreciate the comments.Now how bout' them Hurt HUDs lol :



Original link - http://img210.imageshack.us/img210/1636/howboutdemhurthuds.jpg

I know I said 5,but since I'm generous I'm including 1 bonus freezing hud.Now all I have to do is finish those loading screens , make the muzzleflashes and add everything in an archive...

DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 26th Jul 2010 21:17
Can you add me to your email?



-James
For Keith
Soviet176
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 26th Jul 2010 21:19
Those look awesome!!

Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 27th Jul 2010 21:23 Edited at: 27th Jul 2010 21:28
Well after some experimenting,I can pretty much say that the muzzleflashes are a complete FAIL!Transparency issues,bad shapes,looking retarded...however I made this little loading screen which can be integrated with SGLauncher (http://fps-media.mk-tek.com/downloads/apps/sglauncher/SGLauncher-1.0.3.7z)

Red-ish version


Blue-ish version


In the final release i'll add the images and a PSD to be freely edited.

DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 27th Jul 2010 21:43
So, when we will see the syndicate wip?

-James
For Keith
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 27th Jul 2010 21:48
Until I manage to make the ambience sounds and figure out a way to stall the player , so the game isn't over in 30 minutes(I actually have an idea how to do it).I'm also waiting on the full 1.17 update.

Soviet176
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 27th Jul 2010 21:48
Very nice Gencheff!!

DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 27th Jul 2010 22:00
Plr Block?

i cant remember, i did it once

can you get online on MSN please?

-James
For Keith
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 27th Jul 2010 22:01 Edited at: 27th Jul 2010 22:06
No,no not like block,I mean to make the gameplay slower in some parts.Like for example wait for support and stay alive for 5-10 minutes with enemies coming at you in waves.

Also I'm not very familliar with msn I got mail.live.com and I'm online there.And yahoo aswell

DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 27th Jul 2010 22:25
Can you add me?

[email protected]

-James
For Keith
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 27th Jul 2010 22:35
Already did.

Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 28th Jul 2010 00:06
Alright, last one from me for tonight.Another loader template,this time with no images and a little different style.



teamhalo
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 28th Jul 2010 05:14
You have skills my friend! Great work I really like your UI skins

NEW EMAIL: [email protected]
The Grunge Guy
15
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 28th Jul 2010 05:32
With stalling, make some parts, more confusing, make puzzles of a sort, have the player have to think, or give it somthing interesting to make it more difficult, maybe make then enemies scarry in a sort, if there human give them big weapons with big power to scare the crap out of the player, sounds can make thing much more intense, also make things bigger, but don't apply alot of details, if you have overlays, throw them onto a special segemnts thats the same as the original, but with the overlay to help with resoureces. If you have papers or keys on a desk, draw it in to make it look 3d to the table texture, but save the origiinal and script the texture change and have the one with no papers or keys or whatever on it. I belive there's some way to get static models to run scrips, somehow, or you could have it dynamic, static seems to screw up the level. Also an interesting way to make ur enemys seem intimidating is to attach a double sided plane to it in the modeling and give it an animated texture (i think there's a shader for that) to show the firing and the flying bullets. By making enemys more intimidating, you make the player take caution, which makes them take there time.

Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 28th Jul 2010 12:07
I hear you.Some of the ideas you gave I already thought about.Since the game is a bit sci-fi-ish(just a bit though),I'm going to put some bonuses for the player(Think crysis).Higher jump with energy (available for 30 seconds) and so on.

Also since there are some levels where the player has to go through a city,It would be pretty boring and generic just to roam around the streets,so I added a dynamic environment.You know,people walking on the sidewalks,random conversations,civilian casualties,etc.Overall it's a big project so it's going to take some time though

Zay
15
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 28th Jul 2010 15:32
I can't wait to see a demo of your idea Gencheff

Contact me in Skype,name- nejcplan
thenerd
16
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 28th Jul 2010 16:22
Wow, all this looks amazing...nice work! I'll be watching this thread, these would be perfect for OpenFPS...


DarkFrost
16
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 28th Jul 2010 18:14
Good work so far, keep it up!

[img][/img]
vortech
15
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 28th Jul 2010 20:03
Can you include original .psd files so we can edit them easier.

Look. Flying saucer.
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 28th Jul 2010 20:09
Yes.I said it in a post earlier.

vortech
15
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 28th Jul 2010 20:11
Didn't saw that.

Look. Flying saucer.
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Jul 2010 00:54
Well I'm almost done with everything.But before I pack everything and test it , I'll give away this appetizer (mm pizza lol).

A small Loader design only for the FPSC community.If I see this reuploaded on a russian forum I'll kill everybody lol...Just kidding



Now seriously, here's the download - http://www.mediafire.com/?jol8l2hhcp620x3

It also contains a couple of experimental segments with bond's shader.

Soviet176
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 29th Jul 2010 02:14 Edited at: 5th Aug 2010 19:28
Looks really good Gencheff.

Soviet176
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 5th Aug 2010 19:33
Sorry for the double post, how are these coming a long Gencheff? I can't wait to play with the hurt huds lol. I am thinking about making my own health regeneration scripts to work well with them.

Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 5th Aug 2010 19:36
Good.I was messing around with windows vista and didn't do much work.And right now i'm making some building models and segments so it might take a couple of days to release this.

Soviet176
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 5th Aug 2010 20:13
hehe alright comrade, take your time

Wraith Staff
18
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 7th Aug 2010 02:37 Edited at: 7th Aug 2010 02:41
[EDIT] Didn't read well enough

Monkey Mja
15
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 11th Aug 2010 15:57
Can't wait. It looks like it'll help with alot of SCI-FI's out there.

- Monkey
thenerd
16
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 15th Aug 2010 14:42
yup, these are perfect for openfps, looking at the screenies they seem really high quality...


Str8upchaldo12
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location:
Posted: 28th Aug 2010 17:30
Lets not let this great thread die... Any news so far?

-Chaldo
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 28th Aug 2010 17:40
Not dead mate,just took a little vacation .Updates soon


Yeah I said it.FIRST PERSON SOCCER!
Str8upchaldo12
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location:
Posted: 28th Aug 2010 22:00
Ahh ok good good, I was a bit scared

-Chaldo
Wraith Staff
18
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 29th Aug 2010 05:31
Hopefully I'm really interested in the loading screen PSDs (which it looks like aren't finished ) The look amazing!

thenerd
16
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 29th Aug 2010 18:30 Edited at: 29th Aug 2010 18:31
Hurray! Good to hear some updates...


Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 18:50
You guys will be happy to hear that I'm exporting everything right now and should upload part one soon


Yeah I said it.FIRST PERSON SOCCER!
teamhalo
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 29th Aug 2010 19:29
Wow this stuff is cool. I'd buy it if you include all of the .PSDs and such.

Check out my new model pack:
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 19:32
I'm listening .How much you offerin' lol.Don't worry I'll include 'em


Yeah I said it.FIRST PERSON SOCCER!
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 29th Aug 2010 19:33
Gencheff, can you also include .xcf's...or only psd's??

Cheers,
Anayar


For KeithC
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 19:34
sorry just psd.Never cared for Gimp really


Yeah I said it.FIRST PERSON SOCCER!
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 29th Aug 2010 19:35
Quote: "sorry just psd.Never cared for Gimp really"


Man, that sucks...ill have to go DL a plugin

Cheers,
Anayar


For KeithC
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 19:37
The files are exported into .png,.jpg and .dds . You should be fine


Yeah I said it.FIRST PERSON SOCCER!
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 29th Aug 2010 19:40
No, thats fine...I just realized I already have the plugin ...

Cheers,
Anayar


For KeithC
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 29th Aug 2010 20:54
GIMP has PSD by default mate...

So how much'll this pack cost, I've got my eye on a few UI elements I want to put into my game.

Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 21:09
Cost? The pack is free.All you have to do is say thank you after you download lol.I'm not in it for the profit,I do this stuff for fun.But if you really want the sources of most files,I guess 5-10 bucks for them is fair.I can post them on Splatterspawn.By sources I mean .psd's of the Game Covers,Gas Masks,Scopes & Crosshairs and Wallpapers,etc....If by UI you mean the loaders,then they're included in the initial download.


Yeah I said it.FIRST PERSON SOCCER!
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 21:17 Edited at: 29th Aug 2010 21:20
And for the 100th post :

BIG UPDATE - Finally after a long wait the pack is ready to be released.Download Initial Part 1 here : http://www.mediafire.com/?l3i39kt1g11eleg


Yeah I said it.FIRST PERSON SOCCER!

Login to post a reply

Server time is: 2025-06-03 21:43:29
Your offset time is: 2025-06-03 21:43:29