I have two scripts that I want to use at different times.
Basically what I am trying to do is when the player walks over a trigger zone a monster walks by a T-piece ahead of the player (creepy looking, non-combat).
All I want it to do it walk two segments ahead and disappear but I can't get the way-points to work right. So instead of using waypoints I'm trying to use this script:
;Triggers
:state=0:state=9
:state=9:MOVEFORE=50,ANIMATE=2,state=1
;End of Script
But is there any way that after a certain amount of time, this script's affect can come into play (destroy entity)
;Artificial Intelligence Script
;Header
desc = Default Entity Behaviour (Nothing)
;Triggers
:state=0:state=1
:state=1,activated=1:destroy
:End of Script
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