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FPSC Classic Scripts / New Project Blue Script Request Thread

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zeza
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Posted: 10th Jul 2010 18:10 Edited at: 12th Jul 2010 20:48
Seeing how Marc closed his and I need to get back into the scripting habit with v1.17 coming out, I've decided to open another request thread.
While I don't have the skill Marc has, I will try my best to complete as many request as I can.

I'd change the world, but I don't have the source code
starmind 001
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Posted: 11th Jul 2010 08:30
Here is my last one that Marc was working on. I think he needed a break after my last request. Models attached for you to get started.

I have another script for you. How about a script that has a gauntlet type effect? Like enemies always spawning from a certain entity, but if that entity is destroyed the enemies stop spawning. If the player say shoots the spawn entity say once, it animates to appear to shrink, but if the player does not destroy it all the way it heals itself and is ready for more action.



I have always loved playing the gauntlet games and I thought that might make fpsc more interesting. As before I can make an animated entity that needs to be, if you would like.

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zeza
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Posted: 13th Jul 2010 01:14 Edited at: 13th Jul 2010 02:04
Alright, I finished, but I don't have time to upload right this minute, I'll try to post it later tonight.

EDIT: Attached are the new files, I animated the spawner to shrink, redid the fpe files a little and added the new scripts.
For the gazer, set spawn at start to off, and max spawn to 9999, otherwise its just drag and drop.

I'd change the world, but I don't have the source code

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starmind 001
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Posted: 13th Jul 2010 05:33
Nice! Thank you!! I will test it later. Thanks again!

Marc Steene
FPSC Master
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Posted: 13th Jul 2010 07:42
Good work zeza, I'm glad someone completed it for Starmind


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
zeza
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Posted: 16th Jul 2010 16:01
Bump

I'd change the world, but I don't have the source code
da2020
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Posted: 4th Oct 2010 14:14
I;m sorry to bump such an old thread but I just discovered this and I think its pretty awesome! great work,zeza!
zeza
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Posted: 5th Oct 2010 00:43
Quote: "I;m sorry to bump such an old thread but I just discovered this and I think its pretty awesome! great work,zeza"

Thanks, and np on bumping the thread, I'm still up for a challenge.

I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
seth zer0
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Posted: 7th Oct 2010 08:32
How about a good 2nd person script for the player (like RE4/5 or gears of war)...

lotgd
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Posted: 7th Oct 2010 19:02
Quote: "How about a good 2nd person script for the player (like RE4/5 or gears of war)..."


quote

zeza
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Posted: 8th Oct 2010 01:33
Quote: "good 2nd person script"

You mean like an ally?

I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
PW Productions
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Posted: 8th Oct 2010 02:20
I think he meant third person script


Redoing my entire website... again. EDIT: Finished it! Whew.
zeza
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Posted: 8th Oct 2010 03:28
Quote: "I think he meant third person script"

Oh, okay, then I have something, this is an edited version of a script Plystire made


I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
Plystire
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Posted: 8th Oct 2010 07:36
Wow, that's an old script there zeza! I think I made that original for Ply's Mod V1.07!

Glad to see someone got some extra milage out of it, though.


The one and only,


seth zer0
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Posted: 8th Oct 2010 11:46 Edited at: 9th Oct 2010 08:45
Quote: "You mean like an ally?"


I have not tested this script yet (about to). But to clear this up if you didn't under stand the request it a basic 3rd person cam but well here is a pic.



Ive tried to modify the script in PB(3rd person) but when I look left or right it zoom way out to where it just back to a 3rd person full view. The reason it called 2nd is because it not quite a 3rd person and not quite a first person. So they cam up with the name 2nd person.

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seth zer0
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Posted: 8th Oct 2010 11:47 Edited at: 8th Oct 2010 12:31
and when you zoom in.




EDIT: Really close I like where your going as well. And the crouch toggle instead of you having to hold the crouch button down it wonderful.. Add a zoom, run, and move it to the left about 35 units and we would be golden.. Thank you so very much this is turning out awesome thanks...

P.S. If it is not to hard is it possible to have it where there is only a cross hair when you are zoomed in..

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Plystire
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Posted: 8th Oct 2010 20:55
Quote: "The reason it called 2nd is because it not quite a 3 person and not quite a first person. So they cam up with the name 2nd person."


Well, I don't know where "they" learned english, but it is still "third person". If you would like to, you may go look up what "second person" really is.

To give you an idea of what a "second person" camera would be like... you would have to be viewing the action through the eyes of a character that you are NOT controlling.

First person = through the eyes of your character
Second person = through the eyes of another character
Third person = not through anybody's eyes (IE, "floating camera" behind your character)


...... That is "third person", no matter how you look at it. If you want to call it something different, you should call it what everyone else calls it: "over-the-shoulder camera"


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zeza
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Posted: 9th Oct 2010 01:35 Edited at: 9th Oct 2010 02:29
Quote: " original for Ply's Mod V1.07"

Yeah, it was originally the script for the SpyBot you used in teaser
Quote: "Add a zoom, run, and move it to the left"

I tried a run, and it just didn't look right to me, I'll put it back in once I finish the zoom.
EDIT: Here's the new update


I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
seth zer0
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Posted: 9th Oct 2010 06:18 Edited at: 9th Oct 2010 08:49
@Plystire
Quote: "Well, I don't know where "they" learned english, but it is still "third person". If you would like to, you may go look up what "second person" really is."


Yes I know that.. And that what I said when they(game critics.) first said that, while others still call it a first person view(which it is not as well).. But with that said I just stated 2nd person cause that is what it was called when it came out. The whole cross hair in the center of the screen and the player off to the side as if there was some one following the action from the center. Me I would call it a third person but then I would of got told there is already one. So I called it what I have read on gamespot, Xbox magazine, and other source's that called it that. But I do like the name over the shoulder camera. A lot better so I am now changing the request from a 2nd person camera to a over the shoulder cam..

So that my story and I'm sticking to it lol...

@zeza
Thanks man...

Plystire
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Posted: 10th Oct 2010 03:44
I see. I'll have to go have a word with these critics. For a group of people who are supposed to be specialized in writing, they obviously don't know what second person is.


The one and only,


starmind 001
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Posted: 11th Oct 2010 01:32
I have one for you Zeza. How about a clickable door code. Where just like in doom 3 when your walk up to a weapons locker your input a three button code to unlock it.



I have made all the hud textures for the idea and a simple script for the locations of each button. My idea was have the yellow light show that a button has been pressed. A red light for incorrect code input and of course a green one for a correct code input.

I have tried to make this before without any great success. My huds positions were the problem. I could only get one to show at a time. Good luck.

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seth zer0
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Posted: 12th Oct 2010 09:12
Found a bug(if not a bug then it was just left out.) But when I shoot at someone or something nothing happens. Sooo, shoot to kill is a no go.

zeza
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Posted: 13th Oct 2010 02:36 Edited at: 15th Oct 2010 03:54
Quote: "I shoot at someone or something nothing happens"

Oh, I know why this is happening, I'll post a fix later tomorrow, got a bit of work tonight.

EDIT: Fixed, name all enemies, enemy, and here is the new third person script


I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
seth zer0
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Posted: 13th Oct 2010 06:00 Edited at: 13th Oct 2010 06:03
Thanks man..No rush still working on my NPC's looking forward to it though..

starmind 001
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Posted: 15th Oct 2010 02:10
Did I stump you, Zeza?

zeza
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Posted: 15th Oct 2010 03:58
Quote: "Did I stump you, Zeza?"

Not yet, I've had a lot of work over the last few days, I'm working on it as we speak!

I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
zeza
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Posted: 17th Oct 2010 18:29 Edited at: 18th Oct 2010 02:27
@Starmind I've basically got it, but startmenu and stopmenu are iffy for me, sometimes they work, sometimes they don't, everything should work though.

EDIT: thanks Ply, missed that.

I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
Plystire
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Posted: 17th Oct 2010 23:44
In your state 7 lines, there's one that send the script to state 18. I think that should be a 17 like all the others?


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starmind 001
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Posted: 18th Oct 2010 07:43
Thank you! Been wanting to have that code fixed for me for a long time. Now I can see my errors.

NinjaKiller
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Posted: 19th Oct 2010 06:47
Hey are you still willing to take requests?

-Ninjakiller
zeza
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Posted: 19th Oct 2010 13:54
Quote: "Hey are you still willing to take requests?"

Absolutely

I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
NinjaKiller
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Posted: 21st Oct 2010 21:53
Okay then.

I would like to make a request for a system where when enemies were close by, a noise would play like a heartbeat. For example, the radio static in Silent Hill when enemies are near by. I can clarify if you don't know what I'm talking about. Thanks!

-Ninjakiller
zeza
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Posted: 22nd Oct 2010 01:42 Edited at: 22nd Oct 2010 01:42
Quote: "when enemies were close by, a noise would play like a heartbeat"

That's simple enough, add this to the bottom of your enemy script, you just need to finish the path to the sound


I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you

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