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FPSC Classic Models and Media / how to use the Bumb map in FPSC?

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lotgd
15
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Joined: 2nd Apr 2010
Location: italy
Posted: 11th Jul 2010 20:48
on another engine that I use create a material and connect the textures.



in fps creator, as these textures put together on a entity?
belonging to convert .dds I need some effect? how do I rename? what are all these textures?

charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 11th Jul 2010 20:50 Edited at: 11th Jul 2010 20:51
The specular texture(_S) must have _I instead of _S there,there is no displacement texture or anything else,all you need is:

_D2 which is a shaded texture
_D same as previous but without shades
_N is the bumpmap
_I the specular

The textures must be .dds format.


lotgd
15
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 11th Jul 2010 20:59 Edited at: 12th Jul 2010 00:02
ok, then I need only the first three textures.
Then from file.fpi, and automatically call the diffusemap fps creator makes me the effect?

or should I also put an effect to entity in the fpi file ?

(solved) effectbank\bumpent\bumpent.fx (but with the lights of v1.17 brings the headache)

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