DBP supports many model formats, some better than others. Prefered formats are .X and .DBO (both are available as export options from Blender I believe)
This code will help you
// sets screen updating to manual, and caps it at around 60fps
sync on
sync rate 60
// this stops DBP moving the camera everytime you make/load a new model
autocam off
// this loads in the model (assuming that its stored in a "files" folder inside your project folder
load object "files/objName.x",1
// this command positions the object at 0,0,0
position object 1,0,0,0
// then position the camera and point it at the object
position camera 0,0,0,100 : ` change the co'ords to move cam around
point camera 0,0,0,0
// then just keep updating the screen to show the object
do
sync
loop
In my example, I'm assuming you have the model and textures inside a folder called "files" inside your project folder. You can have them anywhere, but it's best to use a folder inside the project folder.
Hope that helps a little
>Edit<
Stupid typo's again :/