Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Sven
15
Years of Service
User Offline
Joined: 3rd Feb 2010
Location:
Posted: 13th Jul 2010 18:27
Is it possible to have an animated aim, and not an airmod aim funtion?

cheers from holland!
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 13th Jul 2010 18:38
Don't quote me on this but I think FPSC uses a set list of anims. so if you had an aim function I think you would cut out other anims. Again, I'm not sure about this, but hope it helped...

Cheers,
Anayar

Son, If you want anything in life you have to work for it!! Now quiet, theyre about to anounce the lottery numbers...
Sven
15
Years of Service
User Offline
Joined: 3rd Feb 2010
Location:
Posted: 17th Jul 2010 14:47
kick

cheers from holland!
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 17th Jul 2010 20:44
Quote: "Is it possible to have an animated aim, and not an airmod aim funtion?"


Yes and No. You can have animated aiming animations instead of using AirMod's simplezoom repositioning system and it usually works/looks much better but it is still an AirMod function. Most if not all of my GCS weapons use seperate anims for aiming.
Sven
15
Years of Service
User Offline
Joined: 3rd Feb 2010
Location:
Posted: 22nd Jul 2010 11:52
okey, ty! but how can you make sutch animation frames? How can you transform the animation to an aim function? :p

cheers from holland!

Login to post a reply

Server time is: 2025-05-30 12:02:16
Your offset time is: 2025-05-30 12:02:16