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FPSC Classic Models and Media / Purple texture with Bond's shader problem

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Mr Game
16
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 16th Jul 2010 10:15
Hi,

I have this problem with static entities (MP 22), static light and effect from Metro Theatre shader (lightmap_herospec.fx).
Why?

Insomnia is coming...

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bond1
19
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Joined: 27th Oct 2005
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Posted: 16th Jul 2010 10:55 Edited at: 16th Jul 2010 10:56
Make sure the textures are named appropriately and stored in the TEXTUREBANK folder. You may need to move the textures and edit the FPE file accordingly. Things get more complex in FPSC with static shaders, and FPSC wants all textures stored in the texturebank folder when using shaders on static entities.

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"bond1 - You see this name, you think dirty."
Mr Game
16
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 16th Jul 2010 11:08
Ok I check this issue with texturebank.
BTW could U also check The Metro Theatre map with new update 1.17
cause the movie screen shader seams doesn't work correct.

Insomnia is coming...
bond1
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Posted: 16th Jul 2010 11:11
Sure I'll take a look next week when I'm back from work. There's nothing too special with that shader so I'm sure it's easily fixed.

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"bond1 - You see this name, you think dirty."
Mr Game
16
Years of Service
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 27th Jul 2010 09:06
I have still the same. I think is case of flickering light.

Insomnia is coming...
vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 27th Jul 2010 13:26
You use normal map as illumination map. It looks like it.

Look. Flying saucer.
Mr Game
16
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 27th Jul 2010 13:58
It looks but I use correct maps

Insomnia is coming...

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