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FPSC Classic Scripts / a character disappear?

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xEspert
14
Years of Service
User Offline
Joined: 17th Jul 2010
Location:
Posted: 18th Jul 2010 01:13
Hello, someone can teach me or tell me how to make a character Disappear?
my idea is to make it look a corridor passing through a spectrum and when I fence, is not there .. like I can do? Just as in the FEAR !!!!!! HELP !!!!!!!!!!!! PLEASE!

Sorry for my bad English!

ssT
Qqite
14
Years of Service
User Offline
Joined: 28th Feb 2010
Location: Florida, U.S.
Posted: 18th Jul 2010 23:16 Edited at: 19th Jul 2010 00:00
To make an entity create and walk for a certain time and then die:
1. Make a character.
2. Right click on him to open properties.
3. Change his name to something simple. (Badguy)
4. "Spawn at start" = no
5. "Spawn after delay" = yes
6. "Spawn life" = time in seconds after spawn when he dies.
7. Save changes
8. Create a trigger zone.
9. Right click on trigger zone to open properties.
10. Change main script to "plrinzoneactivateused.fpi"
11. "If Used" = name exact name of the character (Baguy)

So now when the player walks in the trigger zone the Badguy will spawn and walk for X amount of seconds and then die.

I made my Badguy spawn behind a wall and walk in front of the player and then walk behind another wall and "disappear".

Even though that's not what's literally happening it makes the impression that the Badguy walked through a corridor and disappeared.

Ventures of the worlds around us are only limited by imagination.

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