Quote: "This is very cool how ragdoll was implemented. It would be a cinch to set up Condemned style finishing moves like head butts and neck snaps before the character goes into ragdoll."
Yeah, I was wondering about entities passing themselves off as characters and using the rag doll for other effects like something swinging on a chain.
Do you think something like that is possible, or am I going off on the wrong idea?
You know, so it would dangle around if bumped into.
If not, then maybe training dummies or something like a person hung from a tree dangling there?
I need to start playing with these cool new features, and see what can be pulled off with them being used in quirky ways.
@ EAI
So...
:state=1,framebeyond=11 1:runfpidefault=1
...would hit ragdoll at 1% of the throw back animation?
That would get as close to the start as possible without changing the throwback assignments right?