You can use a
FOR loop to move the sprites just like you did to create them:
load image "balloon.bmp",1
load image "thorn.bmp",2
rem create thorns
for x = 2 to 10
xpos=rnd(500)
ypos=rnd(2000)
sprite x,xpos,ypos,2
scale sprite x, 25
next x
xpos1 = 100
ypos1 = 100
do
rem controls
if leftkey() <> 0 then dec xpos1
if rightkey() <> 0 then inc xpos1
if upkey() <> 0 then dec ypos1
if downkey() <> 0 then inc ypos1
sprite 1,xpos1,ypos1,1
for x=2 to 10
move sprite x,1
if sprite collision (x,1) then hide sprite 1
next x
loop
end
Also, for the code tags, you just need to put a [code ] tag before your code and then a [/code ] tag after it, don't try to jam your code inside the tag
.