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FPSC Classic Models and Media / Weird Bug on Edited .FPES [Entity Bug]

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DarkJames
15
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Joined: 11th Aug 2009
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Posted: 20th Jul 2010 01:56
Well, i was doing some corpses for my Model Pack 22- Freaks and Abominations Pack' Personal addon

and what i did was just change the lobotomy death anim so its stays like its leaned over the wall, now, i went onto gore folder, and with Lobotomy Corpse.fpe, i changed the mesh path, now, when i went back to fpsc and tested, the black mesh appeared, and i had to bright up to the texture to be seen (Slightly)

attached is evidence of what the bug looks like

things i tried so far
-Adding illumination.fx to see if it was brighten- Failed
-Retextured- Failed
- . and ,- works, but for my game, it wont, since its ment to be dark

-James

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bman332211
16
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 21st Jul 2010 20:32
try brightening the ambient lighting

Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 22nd Jul 2010 00:22
have you tried removing the shader from the effect line in the fpe so it defaults to the basic fastbone.fx or whatever?

DarkJames
15
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Joined: 11th Aug 2009
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Posted: 22nd Jul 2010 00:25
It has no shader applied right, now, or in the picture, sorry

-James
For Keith
Nbt
15
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 22nd Jul 2010 12:33
What appear script do you use for the body?? as Appear1 always caused problems for me with ghost looking characters and the use of Appear2 which handles the alpha better or something cured it.

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