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FPSC Classic Models and Media / My Model Pack in work

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Mixail Inc
14
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Joined: 22nd Jul 2010
Location: Prontera Fields, healing that nasty MVP
Posted: 22nd Jul 2010 17:36 Edited at: 24th Jul 2010 15:49
Well, i started to work on my own model pack. I am new here, and i thint that my models look too... creepy. So please take a look.
My work is going very fasst, i hope to finish it real soon. Anyway, i am still newbie in 3DS Max.

I am doing those models for my game, but it will be distributed.

I call it Castle War Model pack.
The pack will contain ( not started, In progress, Done!):
Chest (closed)
Chest (opened)
Chest (openable)
Chest (mimic, animated)
Chest (broken)
Coin
Square Bottle
Cracked Square Bottle
Spider Net (for corners)
Spider Net (for tunnels) (with hud "net on face")
Axe (in wall)
Axe (in ground)
Axe (broken)
Arrow (in wall)
3 arrows (in wall)
5 arrows (in wall)
Arrow (in ground)
Arrow (entity)
Arrow (broken)
Broken sword
Spear (broken)
Spear (in ground)
Spear (in wall)
Shield (blodied)
Shield (with arrows in it)
Shield (with axe in it)
Broken shield
Note pinned to the wall
Ripped note pinned to the wall
Broken door
Broken Chair
Broken Table
Bent metal fork
broken wooden fork

Perhaps there also would be segments

There are screens of what i have already done:





I've posted it to know if anybody likes\needs my work...

BTW i always have time to talk in Skype. You too? Add me: mixailfpg, i am alwaus ready to practice my english.

P.S. Ah, i am russian.
EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 22nd Jul 2010 20:29 Edited at: 22nd Jul 2010 20:29
looks great, i think you should deffinitly continue for us to have more models and for you to get better at giving us high quality models

A+


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)
Mr Game
16
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 22nd Jul 2010 21:13
very well
gimme that arrows via e-mail, I need them now...

Insomnia is coming...
Mixail Inc
14
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Joined: 22nd Jul 2010
Location: Prontera Fields, healing that nasty MVP
Posted: 22nd Jul 2010 22:12
2 EGG HEAD OF DOOM
Oh, thank you. I am working real hard to improve my skills in moodelling. But yet, they are fine enough to create such models, and they look nice IMO!

2 Mr Game
Sorry man, but not now. I want to release them in a pack, and those arrows are not finally ready. I still need to convert textures.
BTW, why do u need'em?

BTW i always have time to talk in Skype. You too? Add me: mixailfpg, i am alwaus ready to practice my english.

P.S. Ah, i am russian.
Mixail Inc
14
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Joined: 22nd Jul 2010
Location: Prontera Fields, healing that nasty MVP
Posted: 23rd Jul 2010 19:47
Okey, if you like-

The attached archive has all i've done for now "FPSC-Ready"

Yet, they are not perfectly finished- multitexture, and those textures are JPG, and arrows accidently have "Pickup" script instead of needed "Default". But they can be used for now.

There are models of "Coin", and 7 arrow models-
arrowr is bent right
arrowl is bent left
arrowd is bent down
arrowup is bent up
arrow3- 3 arrows
arrow5- 5 arrows
arrow- "straight" arrow

BTW i always have time to talk in Skype. You too? Add me: mixailfpg, i am alwaus ready to practice my english.

P.S. Ah, i am russian.

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Mixail Inc
14
Years of Service
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Joined: 22nd Jul 2010
Location: Prontera Fields, healing that nasty MVP
Posted: 24th Jul 2010 15:51
And Axes i've made.





BTW i always have time to talk in Skype. You too? Add me: mixailfpg, i am alwaus ready to practice my english.

P.S. Ah, i am russian.
JaredxD
15
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Joined: 13th Dec 2009
Location: Australia
Posted: 25th Jul 2010 08:29
Hi,

Nice work on the models, they look pretty good, but the textures are very basic, some of them just like one color.
But well done so far, I look forward to your future models!
TheCoolGuy
15
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Joined: 9th Apr 2010
Location: Australia
Posted: 25th Jul 2010 09:26
Quote: "arrowr is bent right
arrowl is bent left
arrowd is bent down
arrowup is bent up"


You won't need arrows bent in every direction, because you can rotate them using the buttons 1-6.
Mr Game
16
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 25th Jul 2010 09:56
Thanx for arrows (I just needed for moment in my scenario)

Insomnia is coming...
Mixail Inc
14
Years of Service
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Joined: 22nd Jul 2010
Location: Prontera Fields, healing that nasty MVP
Posted: 25th Jul 2010 20:50
2 JaredxD
I know, that axe blade seems too... Well, the textures for it don't seem to work well. In fact, they use only one pixel for the whole model. I will fix it soon, i hope.

2 TheCoolGuy
Yep, but only on 45 degrees (or how much, i don't remember). But if you want to make a realystic arrow (which "was" shot, but missed and now stuck in the wall), you can't use rotate button, it rotates too much at a time.

2 MrGame
Ok, if you don't need conversion of textures, and anything else- you are welcome!

BTW i always have time to talk in Skype. You too? Add me: mixailfpg, i am alwaus ready to practice my english.

P.S. Ah, i am russian.

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