Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / A few questions.

Author
Message
thedarkwolf333
14
Years of Service
User Offline
Joined: 2nd Mar 2010
Location:
Posted: 24th Jul 2010 04:40
Hey everyone. I've been searching the boards for the answers to these questions, but they have mostly led me to dead ends. Any help would be appreciated.

1) Is it yet possible to implement an ammunition limit?
2) Is it possible to have multiple weapons in each slot, and for the associated number key to cycle between them?
3) Can weapons share ammo somehow?
4) Using the integrated Airmod with 1.17 and the provided gunspec files, I have added aiming down the sights to most of the weapons. I've noticed that when the player actually aims the weapon, a sound plays. I've looked in the gunspec files and changed the sound frames list, but I can't seem to find the line that defines which sound plays.

Thanks,

-T
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 24th Jul 2010 11:44
1-3 would be achievable using Project Blue. You can control the player's ammunition via scripts after binding the weapon's ammo to a variable using a PB gunspec option. Number 2 would be scriptable using PB, and would probably have a lot of swapping out of weapons. I can see it working if you remove all weapons from the player and control their "weapon inventory" solely through variable sin a script, and when a weapon is selected, give that weapon to the player.

Number 3 is easy using PB. Bind the ammo of the weapons to the SAME variable, and they automatically share said ammunition.


As for number 4, not sure which sound it is you're talking about. Would have to see for myself.


Hope that helped you out at least a little bit.


The one and only,


thedarkwolf333
14
Years of Service
User Offline
Joined: 2nd Mar 2010
Location:
Posted: 24th Jul 2010 21:15
Thank you for your response. Looks like I'm going to have to look into getting Project Blue after all.

To clarify the sound issue I was talking about; after the reload animation of the Colt 1911, the player pulls back on the slide. This sound is separate from the reload sound, however. And every time I aim down the sights, this sound plays. I can't figure out what's causing it to happen. I need to turn it off, because the act of cocking a gun every time you aim it is just ludicrous. And it isn't just this gun. It's all of them.

I'm guessing it was intended to be a feature, and for the player to make a rustling noise every time they bring their gun up, so there are probably just placeholder sounds. But I still need to at least figure out where I can change them. As I said, I inspected the gunspec files and can't seem to find anything relating to this.

Login to post a reply

Server time is: 2024-11-24 21:34:54
Your offset time is: 2024-11-24 21:34:54