From the thread, http://forum.thegamecreators.com/?m=forum_view&t=170393&b=1
Mobiius said: "You can just load a mesh in, and keep adding it as a
limb until the required amount of grass is made. You can do this for LOD by for example, creating 1 object with 100 grass limbs for hi quality, 50 limbs for med quality and 25 for low quality."
I was reading another post, and ran across the term LIMB, when talking about terrains. One would think LIMB would have to do with animation, could someone give me a quick explanation of what the person is talking about above? I looked up Limb in the help files and still not sure what he was talking about.
Mike[i]
some cool stuff someone else said here