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Dark GDK / camera angle y

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Dimension
20
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Joined: 23rd Nov 2003
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Posted: 30th Jul 2010 22:45
For some reason I can not get my program to run correctly I tried even converting the code to DarkBASIC and seem to work fine in DarkBASIC but won't work in C++. The program will basicly rotate using movement of mouse in x and when the mouse is clicked it will position the camera in the direction but in C++ it goes the wrong direction. Any ideas of whats wrong with the program?



Here is the DarkBASIC code that works

Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 30th Jul 2010 23:11
dunno if this is the cause, but sin and cos returns radians not degrees
either use D3DXToDegree ( sin ( w/e ) ) or use dbSin/dbCos
D3DXToDegree might be D3DXToDegrees, not sure

Matty H
15
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Joined: 7th Oct 2008
Location: England
Posted: 30th Jul 2010 23:11 Edited at: 30th Jul 2010 23:12
Could it be your sin and cos returning in radians?
Try dbSin and dbCos.

EDIT: Lol, posted same minute with same answer, you're pretty quick off the draw Hassan, I'll get you next time

Dimension
20
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Joined: 23rd Nov 2003
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Posted: 30th Jul 2010 23:53
Works great thanks.
Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 31st Jul 2010 13:07
lol @ matty

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