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FPSC Classic Scripts / I want to script !!! Have requests or suggestions ?

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Mr illusionest
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Posted: 31st Jul 2010 00:35 Edited at: 31st Jul 2010 00:38
Greetings all FPSC Forum members ...
I really don't know If that's the right section for my thread , but mods can move it anyway .
I used FPSC a long time , And I discovered the truth :
I'm a good scripter , but I TOTALLY suck on creating games , I cant do a good map , lights , game story ... etc.
So Im making that thread to get requests and suggestions from you , If you want a single script or whole game scripting , If you want it Vanilla FPSC or using a mod ...
ANY script idea you want or you suggest , place it here , All what I want is that you give me time to do it , then test it to see if it works .

Sorry for being long , thanks .

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
anayar
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Posted: 31st Jul 2010 00:43
Here's what I need:
When the players health is between 100 and 70 it should display one HUD.
When the health is between 40 and 70 it should display another hid.
When the health is from 0 to 40 it should display a last HUD.

Think you can do it??

Cheers,
Anayar


For KeithC
Mr illusionest
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Posted: 31st Jul 2010 00:52
Here is the script :


Tell me if there is any problems .
Peace



"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
anayar
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Posted: 31st Jul 2010 01:21
It works, but the hud is not centered in the screen. The hud I hve is a full-screen helmet hud. Can you figure out how to make it display full-screen??

Cheers,
Anayar


For KeithC
Mr illusionest
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Posted: 31st Jul 2010 01:29
Quote: "Can you figure out how to make it display full-screen??
"


It's really simple , change hudy=90 to hudy=50 on all HUD lines .
You should have told me that you want it center-screened , You must tell me in detail so I can make the right script .
Peace

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Gencheff
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Posted: 31st Jul 2010 01:53
that script is partially wrong.healthgreater=40 would mean anything from 41 and above.but then you add healthless=40 which means anything from 39 and below.You're missing 40.Same with 70

Plystire
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Posted: 31st Jul 2010 02:14
One of the "greater" or "less" conditions checks for equality as well, so the script should be covering everything.

One quick way to find out would be to set the player's max health to 40, load the game and see which HUD comes up.


The one and only,


Brunopark09
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Posted: 31st Jul 2010 07:38
Uh,maybe a script that turn the level foggy, simulating a room with gas

But it turn just the triggerzone foggy,not the complete level

-Why didn't God take gaga,justin bieber or kesha instead of Randy Rhoads, Cliff Burton or Dio?

-A good game is made of what you put in it, not of the features of the engine-
Mr illusionest
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Posted: 31st Jul 2010 15:05 Edited at: 31st Jul 2010 15:21
I dont think that you can only fog a certain place , but I think I have an idea :
once u go in to the room , get all doors to close and activate the fog , But in this case you must stop the gas then the doors open .

Here is my idea script :


Note : Miss with fog red-blue-green actions to get The excact effect you want , And rename all the doors and your trigger zone in that area to 1 name and make them open remote doors , And place that name in the ifused check on the trigger zone stats .
Then u can place a switch within the room ( hidden in some place maybe ) and give it that script :


Note : Place the name of your doors and trigger zone in the ifused check of the switch .

Its a little complexed but I think it will give you the right effect .
Note : Fog never works on my FPSC copy , so if their is any mistakes , Remember Im doing that script depending on my info only , And I couldnt test it .

If you cant make it work , E-mail me .
Cheers


"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Jeddy2
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Posted: 31st Jul 2010 15:48
A script where when you kill and enemy there corpse fades and drops ammo for a different gun see link for example: http://forum.thegamecreators.com/?m=forum_view&t=173213&b=23

thanks Tyler

nom nom nom nomnom
Mr illusionest
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Posted: 1st Aug 2010 02:18 Edited at: 1st Aug 2010 02:19
I can do it , but It will be that way :
when you kill you enemy , you get close to him , then you get a MP40 Ammo ( reagrdless of his weapon ) and then the corpse fade , Here is The death script :


And here is your ammo script :


Tell me if it doesn't work.(Sorry for late post BTW)
Peace

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Jeddy2
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Posted: 1st Aug 2010 02:34
Im sorry I've never done stuff like this, How do I get it to work

nom nom nom nomnom
Mr illusionest
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Posted: 1st Aug 2010 04:00
Quote: "How do I get it to work"


1- Go to directory Files\scriptbank and create 2 text documents , place each script in one of them and change thier extentions to .fpi

2- open FPSC , place your character and right click on it , change the destroy script to your one ( Remember to replace your ammo name in place of < Your Ammo Name > text )

3- Place your ammo somewhere hidden in the level , And change it main script to the 1 I gave you

Try this and let me know if it works , if it don't , you better E-mail me .

Cheers


"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Official Danny Horror
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Posted: 1st Aug 2010 22:51
could you make some scripts, like a little text message on the screen saying 'i wont do that' 'weird' and 'where's the exit?'

thanks

Official Danny Horror

The red tricycle project
Mr illusionest
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Posted: 2nd Aug 2010 03:21
@Official Danny Horror :
I really dont understand what you want , you give no details !
When will it disappear ? How ? where it be positioned ?
Plz tell me .
Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Official Danny Horror
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Posted: 3rd Aug 2010 18:29
oh im sorry, im new at the scripts. i want them to apear when im close to an entity. sorry for the weirdness.

and if thats still a problem ill figure out something else

The red tricycle project
Official Danny Horror
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Posted: 3rd Aug 2010 18:30
oh and by the way, disapear when i move away from the enitity - sorryzz

The red tricycle project
Mr illusionest
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Posted: 3rd Aug 2010 23:40
Your script is really simple , and it consists of 2 lines:



Explain :
1- Script starts with state=0 , which is the default state that every script starts from .

2- The first line is to make the HUD usable by the script , And I suggest thay you copy it from weapon.fpi script in files\scriptbank and place it on your scripts , you change hudx , hudy to position it , and hudtext to show your own text .

3- The last command on the 1st line ( state=1 ) is to move you to the next state , thats useful because some actions keep working on a certain state , or some actions cant be combined on 1 state .

4- The 2nd line contains state=1 condition which only come true if the current state is 1 , and that won't happen exept if you call it with state=x action , which has beenn done in the 1st line .

5- There is also plrdistwithin=x condition , which doesn't come true except when you get close to the entity that has this script in its main ai , every 100 increased in this condition equals a segment block .

6- The 2nd line actions are hushow=(the name you chose on the 1st line written in action hudname=x ), and hudfadeout=(same as hudshow) , The hudshow action works if all conditions on this line are true , but if they aren't , the hudfadeout will work .

I recommend that you download FPI EditPad , It explains scripting in a really easy methods .
Download from here :
http://forum.thegamecreators.com/?m=forum_view&t=129738&b=23

Cheers


"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Official Danny Horror
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Posted: 4th Aug 2010 19:10
Thanks for doing this for me

I only have 1 problem. i tried to make the script
1st i got beat up by a rotten bread that suposed to be the entity
2nd i could play soccer with the bread =O
thats the proof that im an weirdo

if it's not to much work could you put a download link up for me with the full script - where i can put my own hudname etc etc in it?

thank you os much

the dork

The red tricycle project
Mr illusionest
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Posted: 4th Aug 2010 22:42 Edited at: 4th Aug 2010 22:43
Well , the script is in the code snippet , but I will upload it to you though .
I still recommend you download FPI Editpad , it will help you alot .

Press the Download button attached with the post .

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest

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Bronzen18
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Posted: 5th Aug 2010 11:46
Hey, I would love a script I could use in my zombie game.

What I want is when an entity (Any character in particular) dies, it drops a gib (random would be nice) and the gib has a healing effect when picked up. I know I can make a gib a health pickup, but I can't get it to drop from an entity without scripting it. I can't script and I am using X10, so it would be great if you could make something like that for me.

The gib (if random) can heal for any amount you deem okay. My zombie player has a base health of 250.
Official Danny Horror
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Posted: 5th Aug 2010 12:51
thank you alooooooooooooooot

The red tricycle project
Mr illusionest
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Posted: 5th Aug 2010 19:54 Edited at: 5th Aug 2010 19:56
@Bronzen18:

I'm afrid I didnt work with FPSC x10 ever , so I don't know the scripting system m and even If it's the same with FPSC x9 , I have totally failed to make corpses drop items , but I can make you a script so that when you kill a zombie and get close to him you regain health and the corpse fade ... If you didn't like it that way try searching the forums for it , I think that someone did it before.

Place this in the destroy field of your zombies :



@Official Horror :
You are welcome any time man .

Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Bronzen18
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Posted: 6th Aug 2010 21:44
Found my own workaround, used the darkai main script and switched the destroy darkai script with the healthpickup script. New request!!!

Is there any way I can cause an entity to spawn upon the death of another entity? Say I kill Entity A (enemy of course) and Entity B (Friend) pops up.
Norion
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Posted: 7th Aug 2010 10:57
Mr illusionest at 3rd aug 2010 you said to official danny horor that with your script a hud will appear when you near a entity. This is totally right but their is a better way to do this. Here is my script

;AI script

;Header

desc=show text when close to entity

;NOTE: this is only for entity's

;instructions: place this script in the main script zone of a entity

;Triggers

:state=0:animate=99,state=1
:state=1,random=30:rotateheadrandom=10
:state=1,plrdistwithin=50:fpgcrawtextsize=36,fpgcrawtextfont=verdana
:state=1,plrdistwithin=50:fpgcrawtextr=20,fpgcrawtextg=130,fpgcrawtextb=2
:state=1,plrdistwithin=50:fpgcrawtextx=50,fpgcrawtexty=60
:state=1,plrdistwithin=50:fpgcrawtext="you dont have to make a hud you just write down your text and it will apear near a entity"

;End of Script

its very simple but i think it is much easier because you dont have to create a hud

oh one more thing: my compliments you are a great scripter


Norion

http://www.mjm-software-and-games.tk/
Mr illusionest
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Posted: 7th Aug 2010 12:19
@Bronzen18 :
I think all of your scripting requests are about death scripts Put this script to your Char's death field :
Note : That's the same script I gave to Jeddy2 !!

All what you have to do is to place your Ally name in the correct place , and make it spawn with activation only , Qith changing spawn at start in the entity properties into 1 .
Tell me If it don't work .

@Norion :
Thanks norion , I actully know about fpgcrawtext commands , but I don't know what FPSC version the requester uses , so I give the soulotion that can work with all versions.
And BTW Thanks for your nice words , but I don't think I'm the great scripter you think me , I just don't have enough creativity to create my own project , so I care about scripting so much and try to find all the ways to get my needs with it . The only thing I can do for a gamemaker on FPSC that I help him scripting his game , which is a thing that I love so much .
But my big dream that someone choose me to script a whole full game , then ....

Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Norion
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Posted: 7th Aug 2010 16:35 Edited at: 7th Aug 2010 16:45
But my big dream that someone choose me to script a whole full game , then ....
-------------------------------------------------------------------
i whant to ask you that! really

i got a dutch software and games company with two other friends.

if you whant to make software and 2d games for us i would be really happy.

i can't send or recheive emails at the moment but we can talk on this forum right?

ok then... think about it oh and here is our website link but the language is hollands (dutch) http://www.mjm-software-and-games.tk/

http://www.mjm-software-and-games.tk/
Mr illusionest
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Posted: 7th Aug 2010 22:08 Edited at: 7th Aug 2010 22:13
@Norion :
I watched the Trailer and the screnshots , And I agree in principle to script your game , Not to mention there is a lot of things to discuss together .
But I don't really think we can talk here on forums , I feel that the thread is gonna be closed , Not to mention That there is somethings that can't be discussed here .
So You can choose any communication way as you want , But not here please .

Cheers.

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
science boy
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Posted: 9th Aug 2010 18:06 Edited at: 9th Aug 2010 18:10
can you make a script for when you pick up an object up it animates huds on a loop until you drop/take off?

cheers science boy


if you can i will build a shrine in honour of your accomplishments

an unquenchable thirst for knowledge of game creation!!!
Mr illusionest
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Posted: 9th Aug 2010 18:41
@science boy:
I guess that you want to create a number of huds to get viewed one after one while you have the item , so it gives the look of an animated HUD , right ?
If that's it please tell me how many HUDs you want for the script and the time that seperates thier appearence , If not then please be more specific .

Cheers


"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
science boy
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Posted: 10th Aug 2010 16:26 Edited at: 11th Aug 2010 16:48
@ mr illusionist.

yes its to animate rain, (rolfys to be precise) i am attempting a new script idea and this would work more for me

here is the script (ok'd by rolfy)

i would be extremely happy if you could make this animate till removed ( probably an invisible key ) as the object i would make would be invisible. so the player has no idea they have picked it up and then it looks like it is raining.

cheers science boy

file removed

an unquenchable thirst for knowledge of game creation!!!
Mr illusionest
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Posted: 10th Aug 2010 16:59 Edited at: 10th Aug 2010 17:00
Here is you script :


As for the entity being invisible , you can make a fully invisible .png picture , set it to be the item's texture , my invisible picture is attached , just place it in the directory of your entity , and edit the .fpe file to change the texture .
P.S : You must activate the key to drop it , by a trigger zone or anyway you like .

Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest

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science boy
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Posted: 10th Aug 2010 18:09
@ mr illusionist

ok i just put the script onto an object and it picks up the object but does not animate

you also have a condition setting for state=4 which is at the end of the hide huds but i cant see state 4.

so was wondering if you could run through to see if it is correct

much appreciated and big respect to you for taking time

an unquenchable thirst for knowledge of game creation!!!
Johnski
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Posted: 10th Aug 2010 20:43 Edited at: 10th Aug 2010 20:55
I am sorry for pointing this out but if you created it why dies it say
Quote: "HUD rain heavy always by rolfy"




i am sure this IS rolfys script and i dont think he will enjoy you copying his scripts.

but i could be wrong

due to my reconing you have copeid EVERY script. I dont think they are yours. if they are i suggest you get rid of these now

Your signature has been erased by a mod please reduce it to 600 x 120.
Zealot Studios
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Posted: 10th Aug 2010 20:44
Hi, here's what I'd like.

Very simply, the player can only carry one weapon at a time, and has to drop the current weapon if he/she wants to swap it with another.

Thanks,

- Zealot Studios

Videogames are bad for you?
That's what they said about rock 'n' roll.
Mr illusionest
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Posted: 10th Aug 2010 23:30
I'm sorry all but I'm going to stop doing requests until I reply on syko games's post .

Quote: "
i am sure this IS rolfys script and i dont think he will enjoy you copying his scripts."


I bid he won't , but I guess that the member who posted it said " (ok'd by rolfy)" and he uploaded it !! so IF someone is gonna be punished it's him , not me !!! I assumed he is honest anyway , so it is not me who lied IF anyone lied in this whole thread .

Quote: "due to my reconing you have copeid EVERY script. I dont think they are yours."


Well , I don't know how canI prove I'm saying the truth , But every script in here I did by my self , Let's take them 1 by 1 :

anayar's Varied Health Image script :
I started it from scratch , I always copy and existing .fpi file and change the commands , just so I don't right the start and end of it ( You know , Artifical intilliegince , desc , blah blah blah )

Bronopark's Fog script :
I started it from scratch too , except for the switch script , I copied it and changed a few commands to make the script work right , It wouldn't have made a difference if I write the script from scratch ofcourse .

Jeddy2's Pickup Ammo from Killed script :
I edited the fadecorpse.fpi and ammo.fpi scripts , I added a line to the 1st and changed a single condition in the 2nd , But it worked as a whole different script I think .

Official Danny Horror's Show Message script:
The script was very simple , it consisted of 2 lines that are used VERY MUCH in the scripts , so I don't think I ropped anyone's script I guess .

Bronzen18's Get Health From Dead script:
I gave him the same script that I gave to Jeddy2 , I just edited a single command.

Bronzen18's Spwan an Ally script :
I gave him the fadecorpse.fpi script , with some edits ofcourse .

And I guess I answered the point of rolfy's script above .
Your post really hurted me , I'm not a thief !!Anyway read my post above and if you find ANYTHING wrong I will close this thread and stop making scripts , Although I never claimed these scripts are mine , And I never wanted money or credit for them .

I'm so mad that I don't want to say Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
SH4773R
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Posted: 10th Aug 2010 23:57
hey id like to help with any requests if you need me in a intermediate scripter and need some ideas, if youll let me help i will if not ill start my own thread im on call

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Mr illusionest
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Posted: 11th Aug 2010 00:30
@Commico Inc :
You are welcome , my friend !!
But I must solve this " Theft " case before I can make more scripts , Some1 thinks I'm a felthy theif that steals scripts , And I can;t continue before I prove I'm not .
Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Johnski
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Posted: 11th Aug 2010 01:08
i hope you can accept my sincire apologys
i wias wrong for sayig what i did.
so i am sorry

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Monkey Mja
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Posted: 11th Aug 2010 04:06
1. How about a script which when you cross through a trigger zone, makes enemies appear?

2. How about a script when you cross a trigger zone, an entity destroys itself?

- Monkey
SH4773R
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Posted: 11th Aug 2010 05:33
Thoghs two are easyno script needed,
For the first one just set the enemys options to spawn at start = no spawn after delay = yes then make the trigger zones fpi to plrinzoneactavateifused.fpi and put the enemys name in if used.

Ill let some one else awnser the second one my hands are tiered

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
science boy
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Posted: 11th Aug 2010 16:38
@ syko

rolfy said in the x10 forum it is ok for me to show the script to work with if needed and why not go to rolfy and ask yourself and in future go to the person first ie rolfy before yapping bad at people i hope you get a slap as i am not a liar and have emailed rolfy many times about this.

either apologize to me or i will seek someone higher up to have a word.
you give forums a bad name.

@ mr illusionist

i am sorry you had to deal with that and i understand if you do not want to carry on.


science boy.

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Johnski
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Posted: 11th Aug 2010 16:45 Edited at: 11th Aug 2010 17:42
@ science boy

I have alredy apologized to mr illusioist and i wish to make a thread apoligisng publiscly about this incedent but for the time being. i wish to say: i am truly sorry for making false acusations i hope we can come to some sort of arrangment about this incedent but still i AM truly sorry.

EDIT I have made a public statement about this incedent.

To The great modelers of the TGC community!
rolfy
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Posted: 11th Aug 2010 18:29 Edited at: 11th Aug 2010 18:40
I did give permission for the scripts to be posted if required, they aren't new scripts and could use an update anyhow, at the time most folks relied on decals and this method removed the 16 frame restriction, not to mention it was full screen and not simply a plane rotating to the player.
I do appreciate when someone watches my back with media but it would likely be best if the creator were e-mailed just so they can confirm if the ok wasn't given first.
I hope you guy's get this sorted out

The media itself, that is the huds may not be distributed, just a heads up.
Mr illusionest
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Posted: 11th Aug 2010 22:35
@Zealot Studios:
Your request can't be made In stock FPSC , but on Fenix mod .
Place this script in your wepon main field :


@Monkey Mja:
Commico Inc answered your 1st request thankfully , And i'm answering your 2nd :
Place a trigger zone , give it plrinzoneactivatefused.fpi script , place your character name in the IfUsed field , And add this line to you character's Main and Shoot scripts :
:activated=1:destroy

@rolfy:
Quote: "but it would likely be best if the creator were e-mailed just so they can confirm if the ok wasn't given first."


You are very right , maybe I was mistaken with posting the script without referring to you , I was lucky that you allowed it to be posted , or I was gonna be in a very big trouble .
In my country we say : " No one learns for free " , Now I really know that is right .

@science boy:
I'm sorry but I won't edit rolfy's script anymore , I figured how to make it work as you wanted , but I can't find any E-mail for you , And I won't risk of posting again about it , You will have to figure it ot for yourself , sorry .
Cheers all



"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
anayar
15
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 11th Aug 2010 22:51
Mr Illusionist: Id just like to say that I hope you will be continuing this thread. It is really very helpfull for people like me who are complete n00bs at scripting. Don't stop this just because of a smalll misunderstanding. Anyways, enough about this... Let's get back to making some scripts

Cheers,
Anayar


For KeithC
science boy
16
Years of Service
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Joined: 3rd Oct 2008
Location:
Posted: 11th Aug 2010 23:12
@ mr illusionist.

untill now i never knew i had not put my email address in.

it is still up to you but now i have put up my email address if you were to feel generous.

and i think all have learnt a good lesson.
i should send the files email
people should find out before having a go
and others if not too sure should contact the original creator for peace of mind.

anyway if you would send it via my email which is now up on site i would be happy and feel i got something and your work not gone to waste.

up to you.

in the end both of us were not to blame.

end of

an unquenchable thirst for knowledge of game creation!!!
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 12th Aug 2010 02:45
Guy's, really its ok, I did tell science boy he could post any of the scripts and its fine by me if you want to post the remake, if it helps others out then its a good thing.
I was not referring to SB when I said it would be best to contact the creator, he already had, he did nothing wrong here and neither would you MI if you post your version, it all appears to have been a misunderstanding here.
Mr illusionest
15
Years of Service
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Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 13th Aug 2010 22:22 Edited at: 14th Aug 2010 22:05
Well , If thats what you think rolfy ....
That's how to use it :
Place a Key ( That's the best option ) , and give it a transperet texture so that it be invisible , Give the key this script :


Then , Place any dynamic entity , Right-click it to open the properties , and set AlwaysActive to 1 , isimmobile to 1 , And give it this script :


Don't forget to place the dynamic entity's name in the key's If Used field , you also must activate your key any way to stop the rain and drop the key .
Test it and shoot me a post science boy .

Note : Sorry for late posting , Had some illness this week .
Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
science boy
16
Years of Service
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Joined: 3rd Oct 2008
Location:
Posted: 14th Aug 2010 17:10
hello have done what you wrote but now the item does not pick up(you can throw it but it is not collected and does not animate. and thankyou for carrying on with my headache which i cant fathom out somehow.

and thank you again rolfy for making things clear.

sorry to hear you were ill.

hope your better now.

an unquenchable thirst for knowledge of game creation!!!

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