I haven't read the book or any of the free PDF chapter/previews, so I can't comment on the book directly.
However, I can comment on that piece of code, and I will tell you that looping almost 21,000 times on a circle of less than 21,000 pixels in diameter is wasteful in the extreme. Hopefully that isn't a standard followed in the rest of the book.
Anyhow, to try and answer your question...
You'll find that almost everyone has habits that others don't like (and this is all MY opinion, which doesn't mean I'm right or they are wrong!):
- Zaibatsu has written a fairly easy to follow game tutorial (see the tutorial thread), but he types all keywords in uppercase, and doesn't indent.
- Pluto's text adventure tutorial is entirely built of global variables.
- Then there's Mr Kohlenstoff's 'Jump 'n' Run Game' tutorial, whose style is like mine and is fairly easy to read and understand (IMO, naturally).
I'd suggest you read a lot of the tutorials, especially the game tutorials, no matter how good/bad/indifferent they are. At best, you might see a style you like, and at worse, you'll know what styles you don't like and can avoid them.
Or you may come up with a combination of your own that you find most readable, and that's the most important thing - it's you that has to read your code.