Check out my script pack using fpgcrawtext in this thread (there is also a youtube link and demo game for download:
http://forum.thegamecreators.com/?m=forum_view&t=171157&b=23
This is an example for a trigger zone-script that displays a message without using a hud
;Artificial Intelligence Script
by TheStoryteller01 2010
;Header
desc=
This script only works with FPSC 1.16.18, because FPGCRAWTEXT is used.
Made for trigger zones that play information when the player steps into the zone but only once.
While the script is running the player cannot move or use mouselook but still shoot.
The script is running on its own but the player can speed up the display of the messages and ending the script by pressing <Enter>
after each text display.Pressing <Del> at any time ends the script.
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:timerstart,plrdisable=100000,state=2
:state=2:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=150,fpgcrawtextg=150,fpgcrawtextb=150,fpgcrawtextx=50,fpgcrawtexty=80
:state=2:fpgcrawtext=This place gives me the creeps.
:state=2,timergreater=500,plrusingaction=1:timerstart,state=9
:state=2,timergreater=3000:timerstart,state=9
:state=2,scancodekeypressed=14:plrdisable=0,state=10
:state=9:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=150,fpgcrawtextg=150,fpgcrawtextb=150,fpgcrawtextx=50,fpgcrawtexty=80
:state=9:fpgcrawtext=I have to get out of here.
:state=9,timergreater=500,plrusingaction=1:plrdisable=0,state=10
:state=9,timergreater=3000:plrdisable=0,state=10
:state=9,scancodekeypressed=14:plrdisable=0,state=10
;End of Script
It works with Vanilla FPSC 1.16.18
In case you find my grammar and spelling weird ---> native German speaker ^^