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FPSC Classic Scripts / Messages in FPSC

Author
Message
JonnieR
14
Years of Service
User Offline
Joined: 9th Jul 2010
Location:
Posted: 1st Aug 2010 20:29
I am relatively new to FPSC and I have found the tutorials and forums to be very helpful.

However, I have not found much information with regard to putting messages in games. This seems to be the best way to advance the story and make it more intersting for the character.

I did watch Whtam turoial and downloaded his files. However, it wasn;t very clear on how to record ogg files or how to change the message displayed.

I may be missing something but I would think that there is a simple, direct way to add messages to game? Any help?
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Aug 2010 04:08 Edited at: 2nd Aug 2010 04:11
An in game message is also called a Heads Up Display or HUD for short.
Try searching HUD in the "Thread Subject Search" box below, and see if you can't find more answers.

Also look for it in the Manual and The Official Community Guide to FPSC, which are both located in the FPS Creator > Docs folder.

Welcome to the forums.

   Conjured Entertainment

 WARNING: Intense Madness
JonnieR
14
Years of Service
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Joined: 9th Jul 2010
Location:
Posted: 2nd Aug 2010 21:32
Thanks,

I wasn't even aware that the Community Guide and the Manual were avaiable.

I am looking for a way to advance the story in my game via info from terminals, etc. as the player progresses through the mod. I was looking for a good example of using an actual HUD doing something similar and then trying to replicate it, if possible.

I understand how the scripts call the HUD display, but I am not sure how to design the HUD or actually change the messages as yet?
JonnieR
14
Years of Service
User Offline
Joined: 9th Jul 2010
Location:
Posted: 2nd Aug 2010 23:44
As I understand it you have to design a new HUD for each message such as HUDmessage01.tga, HUHmessage02.tga, etc.

Then you need a script to call each hud (fpi). These huds should be stored in:
files/languagebank/english/gamecore/text

what are the dds files?[href]null[/href]
The Storyteller 01
15
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 3rd Aug 2010 01:07 Edited at: 3rd Aug 2010 01:08
Check out my script pack using fpgcrawtext in this thread (there is also a youtube link and demo game for download:

http://forum.thegamecreators.com/?m=forum_view&t=171157&b=23

This is an example for a trigger zone-script that displays a message without using a hud


It works with Vanilla FPSC 1.16.18

In case you find my grammar and spelling weird ---> native German speaker ^^
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 3rd Aug 2010 01:14
oooh glad you linked to your pack, this will come in handy - thanks

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