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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 6th Aug 2010 20:02
thanks! more random screenies

screen1

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Hamburger
12
Years of Service
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 6th Aug 2010 20:02
screen2

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AbdulAhad
11
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 7th Aug 2010 12:09
Nice! You are just amazing! Looks like we have another amazing level designer at the forums!

Abdul Ahad
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 9th Aug 2010 17:43
Just as an update I'm almost done with the game and I will hopefully release it by thursday.
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 9th Aug 2010 19:01
new screen of level 3

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 10th Aug 2010 19:30
Screens of the abandoned november:

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 10th Aug 2010 19:31
november2

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 10th Aug 2010 19:31
november3

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Aug 2010 22:51
Sorry about the delay guys I was on a road trip and I am redesigning verious aspects of the game because it was a bit rushed.
PW Productions
12
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 20th Aug 2010 01:01
All the custom media is impressive! You should sell a massive pack or release a demo soon


If something is perfect, it probably doesn't work. -PWP
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 20th Aug 2010 03:23
Thanks PWP! I think I will release the full game once it's done, but it depends on how many levels there are going to be. I was originally planning 6, but maybe I'll do 12 or 15 levels so it isnt so short.
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Aug 2010 02:23
I have decided to extend the story a bit and add a new environment to the game, for a total of three environments (infinity, November...) The new environment will be revealed in the next shots, but to give a bit of a hint it will be sort of volcanic and underground.

I've been working on an old truck model for it, still need to texture the blown mad max engine.

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2 Rogues
13
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Joined: 26th Dec 2008
Location:
Posted: 28th Aug 2010 04:18
Looking nice Hamburger
FPSCGames
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Posted: 28th Aug 2010 07:22
this game is look in good


McCrazy
13
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Joined: 7th Jun 2008
Location: Germany
Posted: 28th Aug 2010 17:39 Edited at: 28th Aug 2010 17:40
Pretty good use of entities, nice lightmapping.. Your latest model looks great! Keep it up.

[url='http://www.dexumiliation.eu.tc'][/url]
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 30th Aug 2010 05:03
Thanks for the comments! will start working on the new volcanic levels once the entities and segments are ready.
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 11th Sep 2010 22:31 Edited at: 11th Sep 2010 22:32
Here is a collage of a (very small) percentage of models I am developing. I have tons more awaiting to be ported into fpsc. This is just more of a teaser. Hope you guys like it

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PW Productions
12
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 12th Sep 2010 09:04
I think the lower left model (gas tank with a ladder or something) could use the polys more wisely. 912 is a lot for a seemingly simple model like that one. If you used cylinders for the ladder and ladder steps, I suggest you replace them with boxes instead, I think that'd reduce the poly count by a lot

Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 12th Sep 2010 18:52
I was actually thinking of getting rid of the ladder, should get rid of some more polys. I could always make my own separate ladder anyway. Thanks pwp.
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th Sep 2010 20:42 Edited at: 18th Sep 2010 20:47
Just a bump with a screenshot of a test to make sure everything's working properly, I still need to add illuminationmaps on some lights, but overall the media came out good, and it didn't have a huge performance hit either. All thats left now is to start designing some levels (which I'll probable start doing in 2-3 days)

This was just a test but I just posted a screen of it so you guys can get a taste of the new environment, which tekes place on IO (one of jupiter's most volcanic moons)

I'll keep you guys posted on future updates.

EDIT you'll have to download it because I keep getting this Apollo_pic.php download whenever I click the view button for some reason... SORRY

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PW Productions
12
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 18th Sep 2010 23:22
I can view it just fine Nice job Ham


And yes. It is going to be free
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th Sep 2010 23:39
Hmm, well thats what happened to me... Oh well. Thanks for the comment!
PW Productions
12
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 18th Sep 2010 23:43
Happens to me too for older posts, and sometimes even new ones, it is so annoying.


And yes. It is going to be free
Aaagreen
14
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 19th Sep 2010 00:25
It happens when the image is .JPG instead of .jpg.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Sep 2010 00:50
Thanks for the tip.
PW Productions
12
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 19th Sep 2010 07:36
Thanks from me too, I didn't even know that!


And yes. It's free
Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Nov 2010 02:48
Because I need to revive my thread a little.. here are some screenshots of what I'm working on right now. I'm kind of working slow right now because I'm awaiting some releases of some model packs (mainly bond's new upcomeing zombie pack with shadows) I have also been practicing my level design. Do you think that I should use bond's bloom shader also?

On with the screens

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Nov 2010 02:49
another picture

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Nov 2010 02:49
and another picture...

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Nov 2010 02:50
another...

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Hamburger
12
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Nov 2010 02:50
last... for now

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