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FPSC Classic Scripts / is there a way to loop animated huds through picking up an object?

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science boy
16
Years of Service
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Joined: 3rd Oct 2008
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Posted: 4th Aug 2010 16:54 Edited at: 4th Aug 2010 16:57
good day to all.

i am trying to work around rolfys weather system problem.

i use rolfys trigger zones and they work but there is a pause between trigger zone walking and it all seems a bit temperamental.

so i have an idea of having an invisible object you pick up and it starts the huds (raining) then when going indoors an invisible key will destroy the animated loop

so far i have

;Artificial Intelligence Script

;Header


;Triggers

:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\location\hud.png,hudname=hudname,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=35:playertake,plrsound=audiobank\location\sound.wav,hudshow=hud,state=0
:state=10:rundecal=5,spinrate=4,floatrate=10


;End of Script


and i believe it is possible but not sure where to place all the rolfy hud lines states etc.

cheers for looking and hope there is some super bright person who can help

an unquenchable thirst for knowledge of game creation!!!

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