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FPSC Classic Models and Media / turn off collision

Author
Message
SH4773R
15
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 5th Aug 2010 03:07
how do u turn off collision? (for grass)

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 5th Aug 2010 03:18
Is it for a segment or an entity??

Anyhow, go into the fpi or fps and find the lime:
collisionmode=, and set it to 1 or 0 I can't remember

hope this helps...

Cheers,
Anayar


For KeithC
SH4773R
15
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 5th Aug 2010 03:20
its a entity a grass one i want to be able to walk thru i allready tryed 1 & 2 collesion modes

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 5th Aug 2010 04:36
collisionmode= 0 is box collision, the numbers correspond to types of collision, you cant turn it off for a static entity as all static meshes become part of the level geometry at build. You can turn off collision for a dynamic entity by using coloff in the entity fpi.
SH4773R
15
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 5th Aug 2010 06:31
thnaks rolfy

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.

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