As the description says, I have a tunnel segment with a dead end and I need the doors to be able to cut through so it can be used for a few other segments I made. The script I have for it now is as follows...
;Header
partmax = 0
lastmeshmax = 0
;Segment Parts
;Segment Parts
partmode0 = 0
meshname0 = meshbank\DJG\Tunnels\tunnel1DE.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\DJG\Tunnels\tunnel1_D2.tga
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 1
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 3
symbol = 0
floorsizey = 0
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 1
;end
I have also taken the wall section off and used second partmode as wall and still nothing. Not sure whats going on here but I have worked on this for about 2hrs and cant find a solution. I would not bother you all if I didnt try first. Thanks in advance. If you need all the files to figure this out I can send them to you personally but would rather not waste space on the forums for needless files.