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FPSC Classic Scripts / Segment csgmesh problem... not cutting door out.

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DonWON
15
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Joined: 4th May 2009
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Posted: 5th Aug 2010 22:34 Edited at: 5th Aug 2010 22:51
As the description says, I have a tunnel segment with a dead end and I need the doors to be able to cut through so it can be used for a few other segments I made. The script I have for it now is as follows...


I have also taken the wall section off and used second partmode as wall and still nothing. Not sure whats going on here but I have worked on this for about 2hrs and cant find a solution. I would not bother you all if I didnt try first. Thanks in advance. If you need all the files to figure this out I can send them to you personally but would rather not waste space on the forums for needless files.


Nbt
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Posted: 5th Aug 2010 23:07
Erm... I'm not sure I would class a .fps file as a script to be honest.

Anyway CSG is a strange beast in FPSC and it is really fussy as to what it will and will not cut through. It does not really like anything other than a basic 100x100 wall segment at the best of times.

So you either have to create your tunnels so you have your using the normal segment room with an arched ceiling on top (one layer up), or actually cut a hole before hand (in your modelling app) where you want your door and create a punch to match.

This is only what I found whilst making models (including tunnels etc) for FPSC and not gospel.

DonWON
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Posted: 6th Aug 2010 01:20
Thanks. I have a complete system already so I think the deadend portion will just have to be a dead end.


Errant AI
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Posted: 6th Aug 2010 15:22
Quote: "csgimmune0 = 1"


I'm guessing that might be your problem.
DonWON
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Posted: 6th Aug 2010 19:06
I have tried it with both 1 and 0 and also blank but nothing worked. Went ahead and made an opening myself that a possible door can be placed instead.


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